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Different Water Levels


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Hello there I recently had a idea for a house mod but I want to add in a small lake somewhere higher up. Whenever I used water before I only set the water height and lowered the terrain to water level when needed. As I can't lower it without making a huge crater how do I add water or raise the water level in a certain area? It has to be possible somehow because it's already in the game. And I checked it it's not faked it acts like real water.

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In the construction set, hit the B key to turn exterior (outside) boundaries on/off in the render window. In the cell view window, right click on the cell to change the water height. For a house downhill from the lake, place it in a different cell with lower water. Rather than trial and error I usually temporarily place an object where the water height will be, then double click the object to read the height from the Z position in the reference window.

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