Nerogorath Posted December 21, 2017 Share Posted December 21, 2017 Hello there I recently had a idea for a house mod but I want to add in a small lake somewhere higher up. Whenever I used water before I only set the water height and lowered the terrain to water level when needed. As I can't lower it without making a huge crater how do I add water or raise the water level in a certain area? It has to be possible somehow because it's already in the game. And I checked it it's not faked it acts like real water. Link to comment Share on other sites More sharing options...
QQuix Posted December 21, 2017 Share Posted December 21, 2017 The thing is that water level applies to the whole cell, so, a lake must be at the lowest altitude of the whole cell where it is located. Link to comment Share on other sites More sharing options...
ratkiller13 Posted December 22, 2017 Share Posted December 22, 2017 In the construction set, hit the B key to turn exterior (outside) boundaries on/off in the render window. In the cell view window, right click on the cell to change the water height. For a house downhill from the lake, place it in a different cell with lower water. Rather than trial and error I usually temporarily place an object where the water height will be, then double click the object to read the height from the Z position in the reference window. Link to comment Share on other sites More sharing options...
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