ACSputnik Posted March 20, 2012 Share Posted March 20, 2012 Trying to get an animation to play when a player activates the object, in this case a wall in the mine and I'd like it to play the mining animation. Here is a snippet of what I have Event OnActivate(ObjectReference akActionRef) Game.GetPlayer() Player.PlayAnimation("AnimObjectPickAxeWall") utility.wait(2.0) Debug.Messagebox("You have broken through to the other side of the cave!") endEvent This works for the 2nd part, the message box pops up with the text and thats it but the animation doesn't get played. I tried removing the wait and the message box pops up instantly but still no animation. Anyone know whats wrong with the syntax or perhaps the wrong animation? Link to comment Share on other sites More sharing options...
ACSputnik Posted March 23, 2012 Author Share Posted March 23, 2012 Made a bit of progress on this, I'm able to use the console to make my character perform the mining action SendAnimationEvent idlePickaxeEnter(or just SAE ) but papyrus won't allow SAE or even SendAnimationEvent. Also once I use SAE on myself or another Actor I am unable to stop them, even using SAE idleStop_loose. the search continues. Perhaps someone knows something or can look into this? Link to comment Share on other sites More sharing options...
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