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Armor and weapon Specs..?


samoyed1958

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Wel finally got my enhanting to 100, and I play a sneaky thief type... wanted advice on what to put on my armor pieces, ring and amulet and dagger and bow? any thoughts, tips, or help would be great thanks. like how much of a % is too much for say sneaking or one handed wepon damage or bow damage% Edited by samoyed1958
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I assume that you chose the Extra Effect perk so that you can dual-enchant your gear.

 

Paralyze is always good on a melee weapon, since it gives you an extra swing or two to get the job done if your first hit doesn't do it. I prefer sword-and-board over dagger, and I use a combo of Absorb Health and Paralyze, which is especially good against those blasted mages who kite like skeevers.

 

For my bow, I went with Shock and Stamina Damage. It rarely makes a difference, since most foes go down to sneak attacks even using an unenchanted bow. (Legendary-improved bow, good arrows, archery enchants on gear, and triple bonus for sneak bow attacks adds up to plenty of damage.) Still, those enchants give you a nice all-around combination of damage to health, magicka, and stamina that makes it useful against any type of enemy -- magical or martial. Shock does less direct damage than fire or frost, but you don't find many foes with resistance to it either.

 

For armor and jewelry, I have Archery on helm, bracers, and ring. Stealth is on the ring also, as well as on my boots. Fill in the other enchants with a mix of useful stuff: Light Armor, One Handed, Blocking (if you use it), Lockpicking, Water Breathing, or whatever you need most. If all else fails, throw in Health. I would probably use Muffle on the boots as well, except that I have not yet been able to find anything with Muffle that I can disenchant.

 

If you use a shield and don't yet have the Elemental Resistance perk, then Fire and Frost resistance is handy to have against dragons and mages. Until I got that perk, I had two shields hotkeyed: one with Block and Health for regular use and one with Fire and Frost for dragon encounters.

 

It can be useful to carry around a few spare pieces of jewelry enchanted different ways. For example, a ring with Stealth and Lockpicking, a necklace with Carry Weight (for getting back home with the loot), etc.

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Don't forget Absorb Health. Honestly. you can't. It practically makes you invincible. I was playing as an assassin too. (Not so much a theif, just quick slit or shot through the neck.) For those times when your taking out a boss in a dungeon, and you alert the guards when they notice that their king is suddenly on the floor. Or when your fighting dragons, since their nearly impossible to sneak up on.
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