Zzyxzz Posted December 22, 2017 Share Posted December 22, 2017 Hello, blocking is a big topic for melee characters and has several in the way it works. Parry a deathclaw with your fists? No Problem. Parry Super Mutant Behemoth? Easy.Blocking has never been so absurd as it is now. Now comes the tricky question, where is it handled? Yesterday i've spend some time in the creation kit and looked for the block system. After that, my first guess is, its hardcoded.There are some gamesettings, which probably have no effect, when changed. So the only possibility is probably to write a f4se plugin and fix blocking from the inside. Am i wrong? Did i oversee anything in the creation kit, is there a way to change it somehow? If not, how would one try to fix that with an DLL file / how to find the functions / variables to edit it. I'm familiar with c++ but not with reverse engineering a game. Of course, it possible to look for values with cheat engine. But how can you find such things? I appreciate any help on this topic. Link to comment Share on other sites More sharing options...
dagobaking Posted December 22, 2017 Share Posted December 22, 2017 Have you checked out the F4SE C++ source? My experience is that there are only a few people out there with this knowledge and they aren't very responsive to questions. Maybe moved on from the game? Link to comment Share on other sites More sharing options...
FatsackTony1 Posted December 26, 2017 Share Posted December 26, 2017 Here's a github mirror, didn't look to see when it was last updated. https://github.com/osvein/f4se-mirror/tree/master/src/f4se Link to comment Share on other sites More sharing options...
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