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Forcing an actor to attack something?


elseagoat

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How do I force an actor reference in the game to attack another actor?

 

I have a spell that creates a hazard, and the hazard places a magic effect on nearby enemies, and then summons a ghost to attack each target. But I want the ghost to ignore all other targets and only attack its specific target, but they keep getting confused and attacking other targets instead.

 

 

I tried periodically checking to see what the target is in combat with and then telling it to initiate combat with its original target if it is not in combat with it, but its not working. I tried messing with the settings on the actor form to change it from agressive and whatnot, that didn't help.

 

Any ideas? is there a function to take an actor completely out of combat and then maybe initiating combat would work better?

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