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correct file structure for nifskope when adding textures?


EmeraldLotus

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when using nifskope to apply textures to an object i notice that it states the directory that it is in. my question is do i need to assign it to a certain file structure so that it will display right if i choose to upload the mod? i ask this because i have skyrim installed on my D drive and i dont have steam so my directory will be different than most peoples. so if i use the normal structure meshes/weapons/"modfoldername"/"meshname.nif" will it work on other peoples computers or are they going to end up with a weapon with no textures?

 

You have Skyrim, but you do not have Steam - that's enough for me. Good bye pirate. - Z

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