UlfricsRevenge Posted December 23, 2017 Share Posted December 23, 2017 Hi. I use the Become a Bard mod: https://www.nexusmods.com/skyrim/mods/65636 As many of you know, the mod adds a special "Wanderer's Lute" which sits on the back and then comes off while being played. I also play with a custom skeleton.nif which I made that reduces the quiver size to 0. As much as I would like to have quivers, the limited space on the back, plus the positioning oddities and complications added by Dragonborn's crossbow bolts, simply causes too many problems. I've saved myself a ton of headaches by just removing those quivers. Unfortunately, the special lute from Become a Bard is connected to the quiver node. So it's invisible. My knowledge of Nifskope is pretty limited, but I'd like to know if there's a way for me to change this lute so that it attaches to another node. I've done a test to make sure it would work, replacing the lute models with a backpack. Sure enough the "lute backpack" appears on the player's back, comes off when he starts playing (turning into a lute), and then goes back onto the back as the backpack model. So this tells me there seems to be no specific reason why the lute has to take up the arrow slot. The problem is, I have no idea how to transform the lute so that it attaches a different way. The model itself says: BSFadeNode: Arrow [0]BSInvMarker: INV [1]NiStringExtraData: QUIVER [4]NiTriShape: Arrow:1 [5] Can anyone please help? If this can't be done without changing the mesh in Blender (I have no idea how to use that), then I'll just have to keep the invisible lute on back. Having a lute show on the back is, after all, a luxury. Link to comment Share on other sites More sharing options...
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