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Is there a way to reset navmeshes to default ??? Please Help


Sibastion

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Is there a way to reset navmeshes to default ??? Please Help, I really don't want to delete my mod I spent to much times on it and I like it, and I messed up original navmeshes . What do I do, is there a way to reset to default navmeshes or what???
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Delete the override records from your mod, so the ones in the ESM will no longer be overridden.

 

Either use TESVSnip to delete the navmesh records, or use the CK and ignore them.

 

I think quite a few people will need to do this since the 1.5 update. Remember to BACKUP! Losing weeks of work is gonna suck.

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Delete the override records from your mod, so the ones in the ESM will no longer be overridden.

 

Either use TESVSnip to delete the navmesh records, or use the CK and ignore them.

 

I think quite a few people will need to do this since the 1.5 update. Remember to BACKUP! Losing weeks of work is gonna suck.

Thanks can you please tell me how to do this or a more detailed explanation ?..... pretty please

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Using the CK method, I think you'll just have to Ignore the NAVM records.

You can use the column headers to sort by type.

 

So, open the Details window.

sort by type

Ignore all the NAVM records

Open then save your mod.

Next time you open they should be gone.

Ok is there any way to get the default vanilla navmeshes back?

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Once you're not looking at your overrides, then the navmesh you see in your edited cell will be the orig default one.

So yeah once you've cleaned those out of your esp that's job done.

Finally, I think I got it I see the originals but my mistakes are there to, should I delete them by hand?, but thank you so much u da man

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yvw, and I enjoy helping.. well trying to help anyway lol.

 

The CK is a pain in the butt. It's so easy to edit stuff by accident and you have to jump through the 'ignore' hoop to actually undo them.

If you try to edit anything inside the CK, if that's what you mean by hand, then you can't delete them.

 

When you look at your mod now in the 'Details' window, are all the NAVM records gone?

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yvw, and I enjoy helping.. well trying to help anyway lol.

 

The CK is a pain in the butt. It's so easy to edit stuff by accident and you have to jump through the 'ignore' hoop to actually undo them.

If you try to edit anything inside the CK, if that's what you mean by hand, then you can't delete them.

 

When you look at your mod now in the 'Details' window, are all the NAVM records gone?

No what happend was I marked all of them ignore , then exited and tried to load CK back up and it crashed, so I un-ignored all of them and loaded CK and it worked and it also returned the vanilla ones like I wanted so thanks bro you helped me allot, but I have all of my old ones there to and don't want them I just want to start over. So I guess I have to delete them one by one? right ?

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