EPDGaffney Posted December 23, 2017 Share Posted December 23, 2017 So, I have a question about master dependencies (who's shocked?). I want to use an advanced (for me anyway) scripting technique when the game starts that checks for some stuff and stores the results as a list. Some of this stuff I want to check for is from Honest Hearts. But if the script doesn't find it, it doesn't need to do anything to it, so I don't really see why Honest Hearts would need to be present. Can I approach this similar to the way people check for MCM? Anyone capable of advising me? Thank you. Link to comment Share on other sites More sharing options...
miguick Posted December 24, 2017 Share Posted December 24, 2017 Well, NVSE's IsModLoaded "HonestHearts.esm" and GetFormFromMod "HonestHearts.esm" "xxxxxx" can't go wrong for such a thing.xxxxxx are the last 6 digits of the formIDs of the records you want to do stuff about, the GECK displays them in a minimized column that you can stretch. Link to comment Share on other sites More sharing options...
EPDGaffney Posted December 24, 2017 Author Share Posted December 24, 2017 Brilliant, brilliant, brilliant. That's what I needed. Cheers. Link to comment Share on other sites More sharing options...
Recommended Posts