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Question about master dependencies.


EPDGaffney

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So, I have a question about master dependencies (who's shocked?).

 

I want to use an advanced (for me anyway) scripting technique when the game starts that checks for some stuff and stores the results as a list. Some of this stuff I want to check for is from Honest Hearts. But if the script doesn't find it, it doesn't need to do anything to it, so I don't really see why Honest Hearts would need to be present.

 

Can I approach this similar to the way people check for MCM? Anyone capable of advising me?

 

Thank you.

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Well, NVSE's IsModLoaded "HonestHearts.esm" and GetFormFromMod "HonestHearts.esm" "xxxxxx" can't go wrong for such a thing.

xxxxxx are the last 6 digits of the formIDs of the records you want to do stuff about, the GECK displays them in a minimized column that you can stretch.

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