joelouis321 Posted March 21, 2012 Share Posted March 21, 2012 I already find the game too easy on Master level difficulty, so I don't want my magic damage to be overpowered, I just have 1 main gripe with the current implementation: There is no incentive or bonus to level up destruction (or your other main school) past 75--the level you need to get your expert level spells. Currently, each point in each of the schools reduces the cost of spells in that school. Any mage will have 100% cost reduction on 2 schools already from 4 pieces of gear, so when I go from 75 destruction to 100 destruction, it does nothing for me, which feels bad. My swords do more and more damage as I progress in expertise, but magic does not. Now, as I said its already too easy, but the point of progressing in the game is to feel more and more powerful as you progress, so this is a broken mechanic--but I would love to see a small change, such as each point in destruction past 75 also adds 1 point of damage to your expert level spells. But no bonus for novice, apprentice and adept level spells--wouldn't want them becoming more powerful than expert spells. The other problem is Master level spells are broken simply because they are interruptible, they just aren't worth casting, even with 0 cost...I would just love to see them non-interruptible, no other change. Link to comment Share on other sites More sharing options...
Recommended Posts