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Use new meshes in CS


Steppenkind

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Hi there,

 

first if there is a topic like this or google would have helped, please don't bite. I'm so not into programming/digital art/modding/all kinds like this, that I even lack the correct terms that I'd need to explain what I want ;) And I guess, my question is rather simple and can be answered with one sentence.

 

 

How do I use new meshes (?) in the TES CS? For example, if I have a set of new house resources like this great thing http://tes.nexusmods.com/downloads/file.php?id=41086. How can I import the nifs to CS to make a mod with it? Because you can just load esm/esp data? I'm so confused.

 

Even though it's a silly question, please make a short explanation ;)

Thanks in advance!

 

Steppenkind

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This will depend on what you want to do with it, but it is a very simple process, so no worries :)

 

Anyway, are you wanting to add this mesh to an existing .esp or are you wanting to make a brand new mod file?

This will help me tailor my help to your specific needs.

 

EDIT: Actually, assuming you know what an "active file" is in the cs, I'll just go ahead and explain how to do this:

1) Load up the CS. If you are adding the house to an existing mod file, make it active and then load up Oblivion.esm

2) Once the file(s) load, find the "static" section in the cs

3) Click on static and a list of vanilla static items should load up.

4) Right click on the list (anywhere is fine) and click "new"

5) From here it will ask you for a name for your mesh, its id, where the mesh can be found in the oblivion/data/meshes folder.

6) Finish these, hit ok, and viola, you have added the house into the cs. Make sure to save!

Edited by kingtitan
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