thousande Posted December 25, 2017 Share Posted December 25, 2017 Hi I am trying to use the Papyrus compiler from the command line. After some fiddling (new to Windows) I have found using my variant of ScriptCompile.bat (copy from the Papyrus Compiler directory) to almost work. The issue is that the compiler tells me that the script/filename 'does not match script name' I understand that the script file and name must match.The output is: > filename does not match script name: "zz_testscript" expected: "User:ZZ_TestScript" So I see the compiler expects a User namespace(?) thing (and of-course the case insensitivity adds confusion) My custom script compile bat file "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Papyrus Compiler\PapyrusCompiler.exe" %1 -f="C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\Base\Institute_Papyrus_Flags.flg" -i="C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source" -o="C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts"pause The script compiles without errors from inside the CK I guess the problem here is the User namespace(?) thing. Is there something else I need to add to the setup? Thank you in advance! Best regardsT Link to comment Share on other sites More sharing options...
thousande Posted December 25, 2017 Author Share Posted December 25, 2017 (edited) Solved! I had to set each -import directory instead of just generously setting the parent. Eg.: -i="C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User;C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\Base" Edited December 25, 2017 by thousande Link to comment Share on other sites More sharing options...
ianc4ever Posted April 10, 2020 Share Posted April 10, 2020 Thank you! Link to comment Share on other sites More sharing options...
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