RhalexDoesMods Posted December 25, 2017 Share Posted December 25, 2017 (edited) I recently started using the G.E.C.K. and so far I think I've got the basics of re-using stuff from the main game for my own purposes, and I've hit my first iceberg. I've created another version of:Dirty Pre-War BusinesswearBiker's GogglesShady HatAnd modified them so they're as strong as regular Power Armor. Now, when I obtain my items in-game with the console, using:xx000ea6 (the suit)xx001550 (the hat)xx001553 (the goggles)After I've equipped them, the suit looks fine, but the goggles and the hat... Yeaaaaaaaa it's f***ed up. The vanilla versions of the items work fine. Is there any way I can fix this? EDIT: Yes, there is. After some more scrounging around the game files, particularly 'Fallout - Meshes.bsa', I found the models used for each item, as well as the EGM files, and duplicated them. So, what used to be:meshes/armor/headgear/1950stylehat/m/suithat.nif (the Shady Hat)meshes/armor/headgear/1950stylehat/m/suithat.egm (the Shady Hat's EGM file)meshes/armor/headgear/wastelandclothing03/m/goggleswastelandclothing03.nif (the Biker's Goggles)meshes/armor/headgear/wastelandclothing03/m/goggleswastelandclothing03.egmis now:meshes/armor/rhalexiu/RhalexiuShadyHat.nifmeshes/armor/rhalexiu/RhalexiuBikersGoggles.nifand vice versa. Then, I went to the Object Window, and linked the location of the .NIF files to the items themselves. Don't worry about the EGM files, they're detected automatically ONCE they have the same file name and you went to 'Character > Update FaceGen model availability'. Edited December 26, 2017 by RhalexDoesMods Link to comment Share on other sites More sharing options...
RhalexDoesMods Posted December 26, 2017 Author Share Posted December 26, 2017 Topic is now solved. Close it please, moderators. Link to comment Share on other sites More sharing options...
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