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[LE] Some dialogue lines not working unless I save and reload or Setstage directly


TomTesoro

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As the title suggests, I am having a problem similar to the SEQ dialogue bug where some lines don't play unless I save and reload. They also work if I setstage to the part where they're supposed to play, but under normal play circumstances, they just don't work as they should. All of them did work before, but now I'm having this issue. Not sure what's changed to cause this... You can see a video of it in action here:

 

https://www.youtube.com/watch?v=xpKCHUIqTOM

 

This is the only thing holding my mod back from release. I need to get it fixed... Here are some things that I've tried that haven't worked:

 

  • I tried putting the broken lines in their own quest, still nothing.
  • I've tried reexporting the audio files and making new lip files from them. Nothing.
  • I've tried putting straight wav files in the directory instead of converting them to fuz files. Nothing.
  • I've tried starting the quests related to the lines via the story manager. Nothing.
  • I've tried generating a SEQ file even though that isn't related to this issue. Nothing.
  • I've tried putting dialogue branches in separate dialogue views. Nothing.

 

I don't know what else to do here. Does anyone know what's going on? It's only some lines, not all of them, and not every line in a quest. The entire quest could be working fine and then I'll have 1 or 2 lines doing this.

Edited by VincentLachance
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Dialogue issues can drive one crazy and I know no certain solution for this. Perhaps you are familiar with the process, but if not, try this: Move the broken dialogue out of the voicefolder. Record an empty voicefile with your mic directly plugged at your soundcard. Click "force subtitles". Record it with the length the dialogue would have if it's spoken. Click save and save your work. Make a new seq. You need it even if you change non start enabled quests or packages. Start a new game and test if the dialogue shows up without voice. Make sure you have turned on your subtitles in game. Test without any other mods installed (except alternate start mods).

 

Sometimes it is possible to track down faults with TESVEdit. Note down the names of your dialogue branches and topics that are affected and look at them in TESVEdit. Search for dialogue that is double or shows up in branches or topics that doesn't exist anymore. CK doesn't delete dialogue properly, and if something was moved, data remain where they should not. TESVEdit shows you for each dialogue branch the references attached to it. Click on the branch and look in the right part of the window. On bottom should be a tab named "Referenced by". Every Branch should be referenced by the right topics. Save your work before you delete anything. Then delete every dialogue that should not be there. Unused dialogue entries often contain links that prevent normal dialogue from running properly ingame. Note that dialogue under the misc tab shows no reference in TESVEdit. Don't delete here anything!

 

Good luck to you and merry christmas!

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