paloma78 Posted March 21, 2012 Share Posted March 21, 2012 Anyone seen anything odd with their bow damage after the patch installed. , Is this a new bug? The Damage rating prior to 1.5 was about 42 and has gone up to 117.The damage on my ebony bow went from 36 to 136; and I've seen other large jumps on other bows, i.e., plain hunting bow jumped up to 66 points damage. Link to comment Share on other sites More sharing options...
Vcooler Posted March 22, 2012 Share Posted March 22, 2012 I have also noticed this. Link to comment Share on other sites More sharing options...
cyborg666uk Posted April 6, 2012 Share Posted April 6, 2012 I'm finding the exact same thing, reverted back to 1.4 till a fix comes out.. Si Link to comment Share on other sites More sharing options...
BioyCassares Posted April 6, 2012 Share Posted April 6, 2012 I'm finding the exact same thing, reverted back to 1.4 till a fix comes out.. Si There may be a different explanation for this. I have a Daedric Bow that has a rating of 143 and the moment I start wearing my "Fortify Archery Helmet", the rating rises to 205. The helmet increases the damage done with a bow with 43% and if I multiply 143 with 1.43 it turns out to be 204.49. My Daedric Sword has a rating of 106 and when I start wearing my "Fortify One-Handed Gauntlets" the rating is increased to 152. The gauntlets enhance one-handed with 43% as well and 106 times 1.43 is 151.58. Armor ratings seems to work in a similar fashion after the latest patch. I have the "Well fitted" perk which increases the rating for heavy armor with 25% if you wear armor, helmet, gauntlets and boots of the "heavy armor type" at the same time. If I drop one of those, let's say the helmet, the armor rating of the items I'm still wearing decrease with 25%. Curiously enough the armor rating of the shield decreases with 25% as well. - Armor 473 ---> 378- Helmet 233 ---> 186- Gauntlets 215 --> 172- Boots 215 ---> 172- Shield 138 ---> 110 If you do the math, you'll see that the drop in ratings is 25%. My guess is that they started to incorporate the effects of additional enhancements in the actual rating number for weapons and armor. Bioy Link to comment Share on other sites More sharing options...
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