entropiachrome Posted March 22, 2012 Share Posted March 22, 2012 Hello again all! Well, I spent some time building some structure material with this piece:WRIntCastleWallDoubleHighGapStr01 I had to shrink it for what I was making, down to 0.3 of normal scale. When I tested the area ingame, the pieces were there, but were not solid... avatar could walk right through them, which is totally NOT good. I looked in the edit section, and in the NavMesh Import Option tab tuned on "Collision Geometry", but that didn't help. Any idea how I can make this piece solid? (I'm also having the same issue with the LoadScreenDragonAlduin scaled down to 0.2 of normal) Link to comment Share on other sites More sharing options...
elseagoat Posted March 22, 2012 Share Posted March 22, 2012 Hello again all! Well, I spent some time building some structure material with this piece:WRIntCastleWallDoubleHighGapStr01 I had to shrink it for what I was making, down to 0.3 of normal scale. When I tested the area ingame, the pieces were there, but were not solid... avatar could walk right through them, which is totally NOT good. I looked in the edit section, and in the NavMesh Import Option tab tuned on "Collision Geometry", but that didn't help. Any idea how I can make this piece solid? (I'm also having the same issue with the LoadScreenDragonAlduin scaled down to 0.2 of normal) Try messing with checkboxes that mention havoc. Link to comment Share on other sites More sharing options...
entropiachrome Posted March 22, 2012 Author Share Posted March 22, 2012 Try messing with checkboxes that mention havoc. The only checkbox that mentions havoc is "don't havoc settle", and those don't do anything for making the pieces solid. (I just tried) As far as I understand it, that only has to do with eliminating gravity physics from the object until interacted with... Link to comment Share on other sites More sharing options...
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