MisterChief Posted December 26, 2017 Share Posted December 26, 2017 Hello everyone, i'm new to the forum but i've been doodling around with the fallout series modding since the geck for fallout 3.Today i spent the whole day trying to understand how bullet penetration is implemented in game: it actually is, through the penetrator perk.However, the penetrator perk works only in VATS...i came with the following solutions: 1) to get bullet penetration in real time, i created a custom collision layer in which i selected only terrain and actors to collide with, then added this custom collisionlayer to some projectiles in the creation kit, and voila! it worked, the only annoying thing is that you don't get impact particles and decals on the penetrated surface,thus is a practical solution but pretty unrealistic and unaesthetic (i am not the one who first found this solution although. i give credit to the respective modders) 2) the second solution maybe is what we want: think of games like the battlefield series in which some surfaces like wood or sheet metal can be penetrated by bullets,and the projectile leaves a hole on the first surface it impacts and another hole on the last surface.This is what visually the penetrator perk actually does in the base game, but you can witness this effect only in vats...and i'm saying that maybe this happens only when getvatsmode == 1?i tried everything, i thought that maybe loading mods that replace vats with bullet time could do the trick, but this was not the case,i tried to use a mod that lets you critical hits outside of vats, because i thought penetrator perk effect applies always on criticals....then i came with this: in god mode, i had my character enter in VATS and plan a dozen of shots on the same target, who was hiding behind a door:then, when the VATS sequence started and the penetrator visual effect kicked in, i opened the console commands enableplayercontrols 1 1 1 1 1 1 1 1 1 1which basically allowed me to move, jump, crouch and so on while the VATS sequence was still playing.The results? Well, my character was moving around the place shooting at the target, with each shot penetrating the door and hitting him, while variousVATS cameras played. What's the point out of all this experiment? Well, i came with the idea that maybe if we found a way to trick the game into believing that the vats mode is onall the time, so getvatsmode == 1, the penetrator perk will apply also in real time.......so, the question is; is there a way to have getvatsmode return 1 during the whole gameplay? (actually, you get getvatsmode == 1 only when the vats sequence plays,not on the target selection phase). Sorry for such lengths, and sorry for my bad english, i am italian....thank you very much for your answers!! Link to comment Share on other sites More sharing options...
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