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How to make multiple ammo mods compatible with each other.


DarkSkyrimmer1213

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So I am a huge weapon freak and I have about 160 mods installed currently but there really hasn't been issues on my end as there not major mods that override anything but add content to the game (weapons, armors and etc.)

 

And I have 3 ammo mods that don't play well with each other. There the following:

 

1: CaliberX: https://www.nexusmods.com/newvegas/mods/39981/?

 

2: CASE 2.6: https://www.nexusmods.com/newvegas/mods/43915/?

 

3: Frogsot's ammo pack over 300 types (With a 12G ammo add on): https://www.nexusmods.com/newvegas/mods/59199/?

 

Long story short I want them all to work with each other without having one mod's ammunition not working. I tried:

 

I: Experimenting with my load order in efforts to get them to all work.

 

II: Use programs like FNVEdit and Merge Plugins (You can find these on the Nexus mods site as well) to merge the plugins so they wouldn't override each other.(I probably have merged them incorrectly.)

 

But they didn't work sadly. I am hoping one of you have more experience with making mods compatible and can assist me to make them work. It's difficult from what I heard to make ammo mods work with each other. So can one of you please help me?

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What you require is to create your own "compatibility patch" that resolves the record level conflicts between each of the 3 mods in question. That means where each plugin has a different value for a characteristic or recipe for a given caliber of ammo, you choose one mod's value(s) to be used in your "compatibility patch". This is documented for and most easily done using FNVEdit. See:

You need to choose one mod as "master", and make the other two compatible with it.

 

You should be asking yourself if you will really be utilizing all 300 or so different types of ammo? What I opted for was to combine "Generic Ammo Components" by Traius (which lets me break most ammo down to components), with CaliberX to make the ammo types I actually use. That required a much smaller "compatibility patch" to deal with the few instances not already covered or conflicting between the two.

 

-Dubious-

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What you require is to create your own "compatibility patch" that resolves the record level conflicts between each of the 3 mods in question. That means where each plugin has a different value for a characteristic or recipe for a given caliber of ammo, you choose one mod's value(s) to be used in your "compatibility patch". This is documented for and most easily done using FNVEdit. See:

You need to choose one mod as "master", and make the other two compatible with it.

 

You should be asking yourself if you will really be utilizing all 300 or so different types of ammo? What I opted for was to combine "Generic Ammo Components" by Traius (which lets me break most ammo down to components), with CaliberX to make the ammo types I actually use. That required a much smaller "compatibility patch" to deal with the few instances not already covered or conflicting between the two.

 

-Dubious-

Ok. Thanks for the information. Believe it or not I will be using all the types of ammo. But I will watch the videos and see what I can do.

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