bojo600 Posted March 22, 2012 Share Posted March 22, 2012 i followed this lengthy tutorial on making skyrim armor: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1but in the end i had made the armor add on, the armor itself in creation kit, i ported it into the jorvastr cell in whiterun, but it just floats there like a non colliding static object. i tried to import it into my inventory with player.additem 04000d63 1 but it said something about incompatibility. i can upload files or screenshots, but plz help me! i made the model using blender and gimp for textures. i have been using blender and gimp for years and know everything about them, so that part was a breeze mostly, and nifskope seems to be fine. i think theres a setting in creation kit that im doing wrong though, so plzz help me (like do i need different files with different file settings for the same piece of armor?) any help or suggestion would be very much appreciated, thanks! Link to comment Share on other sites More sharing options...
DeadlyCobraXXX Posted March 22, 2012 Share Posted March 22, 2012 did you make sure to apply Biped Object settings for both the ArmorAA and the actual armor peice? Also, the armor has to have a name. Link to comment Share on other sites More sharing options...
bojo600 Posted March 23, 2012 Author Share Posted March 23, 2012 yeah i did, another thing i noticed, the tutorial said to drag the armor into a cell to test it. of course it didn't work but i saw the armor mesh, just floating there and i can walk through it (like i said above) but i tried it with the default unedited iron helmet and the iron helmet was absent from sight thanks for ur help tho man Link to comment Share on other sites More sharing options...
roland113 Posted March 23, 2012 Share Posted March 23, 2012 Think I might be having similar issues. I just posted about having armor that just 'floats' along, bound with my character but either not rigged or not accepting the anim data from the avatar. I've done a lot of new body parts successfully - adding new head, hair, hands, body and feet models, as well as half a dozen weapons. But for some reason the helmets I've started aren't working -- they just float in place where they should - but don't animate. Think we're having the same issue? If so i'd be willing to try similar fixes too and see if I can't solve both our problems. Link to comment Share on other sites More sharing options...
bojo600 Posted March 23, 2012 Author Share Posted March 23, 2012 darn man, lol the one armor thing im trying to do is messed up. i'll try a couple of other fixes and see if i can get anything Link to comment Share on other sites More sharing options...
Recommended Posts