Perraine Posted March 22, 2012 Share Posted March 22, 2012 I have completed a very primary v0.01 of my Avalon armour and posted it up on the Nexus, however some thing is troubling me about the Shaders of the models so I thought I'd ask if anyone can shed some light (no pun intended) on the issue.The Armour is loaded here Basically what I did is to stick a body mesh inside an armour mesh, them change the Shader type from 5 to 1 on the 'body' so that I could retexture it. I also, obviously added an Alpha property the the 'body' NiTrishape to allow me to cut the diffuse texture of the body to get rid of some of the areas that clipped through the 'armour' mesh My 2 main problems are this:http://i1210.photobucket.com/albums/cc411/lrg1602/Skyrimage/ScreenShot50.jpg Any help or advice would be greatly appreciated Link to comment Share on other sites More sharing options...
trees415 Posted March 22, 2012 Share Posted March 22, 2012 try rotating and/or moving the light source around a little, for some reason the lights in this game have "seams" which can cause shadow projection issues. Link to comment Share on other sites More sharing options...
Perraine Posted March 22, 2012 Author Share Posted March 22, 2012 Yeah it could just be one of the many hopeless lighting bugs in Breezehome causing the lack of a shadow, TBH I've never really looked for it anywhere else, but the darkened texture/no reflections issue is the one that's really bugging me. In some instances the 'cuirass' turns almost completely black, but the boots and gauntlets reflect nearby light sources fine? I'm sure it's got something to do with the Shaders but I don't know what! Link to comment Share on other sites More sharing options...
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