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Crash upon main Menu


LordBamajab

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Crashing upon starting the game and getting to Main Menu through both Steam EXE and NVSE EXE I think it may be because I have too many plugins but I decided I would get someone else's opinions on the matter.

 

Here is my Load Order

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b JIP Selective-Fire.esm
12 c Interior Lighting Overhaul - Core.esm
13 d NVInteriors_Core.esm
14 e IWR.esm
15 f FCOMaster.esm
16 10 Factions Reloaded - Merge.esm
17 11 NVInteriors_ComboEdition_AWOP.esm
18 12 Interior Lighting Overhaul - L38PS.esm
19 13 AWorldOfPain(Preview).esm
20 14 Momod.esm
21 15 DFB - Random Encounters.esm
22 16 More Perks.esm
23 17 More Perks for Dead Money.esm
24 18 SaxxonsQuestPack.esm
25 19 HonestHearts2.esp
26 1a RustTownV1Master.esm
27 1b CoitoErgoSum.esm
28 1c domecity.esm
29 1d Niner.esm
30 1e The New Bison Steve Hotel.esm
31 1f NVR-Strip.esm
32 20 AWOPDeadMoney.esm
33 21 NVWillow.esp
34 22 Stalker Weapons Pack.esm
35 23 Project Nevada - Core.esm
36 24 Project Nevada - Equipment.esm
37 25 Caliber.esm
38 26 CaliberXhonesthearts.esm
39 27 CaliberXgunrunners.esm
40 28 Project Nevada - Rebalance.esp
41 29 Project Nevada - Cyberware.esp
42 2a More Perks for Honest Hearts.esm
43 2b Advanced Recon Tech.esm
44 2c SomeguySeries.esm
45 2d Lone Gunman's Tools of Trade.esm
46 2e More Traits.esm
47 2f Companion Core.esm
48 30 NevadaSkies.esm
49 31 RobCo Certified.esm
50 32 More Perks for Old World Blues.esm
51 33 Weapons.of.the.New.Millenia.esm
52 34 Project Nevada - Extra Options.esm
53 35 D.E.I.M.O.S..esm
54 36 Inventory Access.esm
55 37 Ambient Temperature.esm
56 38 SpeedyResources.esm
57 39 Decrucifixion.esm
58 3a NVR - Extra Actions Lib.esm
59 3b YUP - NPC Fixes (Base Game + All DLC).esp
60 3c Mission Mojave - Ultimate Edition.esp
61 3d FCO - NPC Changes.esp
62 3e A Better Veronica.esp
63 3f The Mod Configuration Menu.esp
64 40 NevadaSkies - Pitch Black Nights.esp
65 41 Project Nevada - Rebalance Complete.esp
66 42 ILO - NVWillow.esp
67 43 NVR-Version_10.esp
68 44 Vurt's WFO.esp
69 45 Loot Vehicles.esp
70 46 Project Nevada - All DLC.esp
71 47 RustTownAdditions3.esp
72 48 ILO - Rust Town 2.esp
73 49 ILO - URWLNV Ultimate Edition Patch.esp
74 4a ILO - Nevada Skies Patch.esp
75 4b More Perks for Dead Money Update.esp
76 4c More Perks for Old World Blues Update.esp
77 4d Project Nevada - Rebalance Uncapped Max Level.esp
78 4e Weapons.of.the.New.Millenia.Leveled.Lists.esp
79 4f Project Nevada - Cyberware Additions.esp
80 50 Advanced Recon Tech.esp
81 51 FlashlightNVSE.esp
82 52 ILO - PipBoy Light.esp
83 53 RobCo Certified Friendly Hit Fixer.esp
84 54 MiscItemIconsNV.esp
85 55 YUP - Hunting Rifle texture patch.esp
86 56 FCO - GlowingOne.esp
87 57 FCO - Beyond Boulder Dome.esp
88 58 FCO - Saxons Quest Collection.esp
89 59 FCO - The New Bison Steve.esp
90 5a FCO - Niner.esp
91 5b FCO - Willow.esp
92 5c PerkEveryLevel.esp
93 5d pipboy2500_edisleado.esp
94 5e Jump Fall Fixer.esp
95 5f KillableKids.esp
96 60 CASM with MCM.esp
97 61 61Flavors.esp
98 62 NVR-NPCs.esp
99 63 001 Project Weaponry.esp
100 64 EVE FNV - ALL DLC.esp
101 65 JSawyer Ultimate.esp
102 66 dD - Enhanced Blood Main NV.esp
103 67 AWOPCaliberXAmmoPatch.esp
104 68 Momodlorefriendly.esp
105 69 More Perks Update.esp
106 6a vault22FloralOverhaul.esp
107 6b delilah.esp
108 6c MMUE-CP-EVE.esp
109 6d WeaponModsExpanded.esp
110 6e WMX-DLCMerged.esp
111 6f christinecos.esp
112 70 WMX-ArenovalisTextures.esp
113 71 FCO - Delilah.esp
114 72 AWOP-MoMod.esp
115 73 HelplessFalling.esp
116 74 populatedcasino.esp
117 75 31 New Food Items.esp
118 76 Goodsprings Reborn.esp
119 77 TheInheritance.esp
120 78 NewVegasUncut 123457 Merged.esp
121 79 MMUE-CP-WMX.esp
122 7a WMX-EVE-AllDLCMerged.esp
123 7b MMUE-CP-AWOP+NVInteriors.esp
124 7c Unique skill Magazines.esp
125 7d ILO - YUP Patch.esp
126 7e Weapons.of.the.New.Millenia.Store.esp
127 7f 1nivVSLArmors.esp
128 80 Russell.esp
129 81 lexx_brahmin-betsy.esp
130 82 IWR - Rebuilt.esp
131 83 EMR-StealthSuitMkII.esp
132 84 HonestHearts2b.esp
133 85 The Storyteller.esp
134 86 More Traits Update.esp
135 87 More Perks for Honest Hearts Update.esp
136 88 AWOPDeadMoneyVendorPatch.esp
137 89 UnlimitedCompanions.esp
138 8a MCL_Weapon_Pack.esp
139 8b enclaveradio.esp
140 8c Conelrad 640-1240.esp
141 8d MMUE-CP-ILO.esp
142 8e NCR Rearmament v1.5 (Lore).esp
143 8f Advanced Recon Gear.esp
144 90 Advanced Recon Gear - Project Nevada.esp
145 91 FCO - Russell.esp
146 92 Powered Power Armor.esp
147 93 Ambient Temperature - PPA.esp
148 94 AWOP - Russell.esp
149 95 Couriers Blunder + Rifle.esp
150 96 RealSmokes.esp
151 97 AutumnLeaves.esp
152 98 Decrucifixion.esp
153 99 Near Death.esp
154 9a NukaCola-Ojo.esp
155 9b SWP40Pistols.esp
156 9c WMX-ModernWeapons.esp
157 9d WMX-POPMerged.esp
158 9e MonsterModLorefriendlyDLC.esp
159 9f Roberts_NewVegas.esp
160 a0 FCO - Roberts Patch.esp
161 a1 FCO - OHSB NPC Edits.esp
162 a2 JSawyer Ultimate - GRA Merged.esp
163 a3 Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
164 a4 AWOP-FCO3.esp
165 a5 Area 51 - Project Roswell.esp
166 a6 Decrucifixion - More Victims.esp
167 a7 TGsArmorCollectionVegas.esp
168 a8 Cheaper Repair Vendors 100%.esp
169 a9 NV_STTraitsandPerks - NVSE.esp
170 aa NV_STTraitsandPerks.esp
171 ab NV_STTraitsandPerks_Crunch - NVSE.esp
172 ac Crossbow.esp
173 ad NV_STTraitsandPerks_Crunch.esp
174 ae Sunglasses Shipment.esp
175 af josexysleepwear.esp
176 b0 MMUE-CP-PNALLDLC.esp
177 b1 SWP40 Patch 01.esp
178 b2 NVR - Lock Bombing.esp
179 b3 NVR - Lock Kicking.esp
180 b4 Better Casinos.esp
181 b5 NVR - Trapper Time.esp
182 b6 Interior Lighting Overhaul - Ultimate Edition.esp
183 b7 ILO - A World of Pain.esp
184 b8 ILO - D.E.I.M.O.S.esp
185 b9 ILO - GS Shack.esp
186 ba ILO - NVInteriors Project - AWOP.esp
187 bb NevadaSkies - Ultimate DLC Edition.esp
188 bc FNVEDITPATCH.esp
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Definitely "too many plugins". The plugin cap is anywhere between 130-140, depending upon your system and mod mix. Prioritize your mod selections, reduce the number until you get a stable game, then please see the wiki "Merged Plugin Guidelines for Personal Use" article on how you can create "merge plugin files" to combine some mods together in order to still keep under your plugin cap.

Did you install Steam to it's default location? If so, please see the wiki "Installing Games on Windows Vista+" article for why the original default Steam behavior of installing games to the "C:\Program Files" folder tree was bad (they learned better, and don't do that any more); and why "disabling UAC and running as Administrator" is NOT sufficient, with instructions how to move it. This is the single most important thing you can do to fix and protect yourself against problems in the future. As much of a PITA as that is, it's never going to be any easier than now. Please see the 'Restoring to "Vanilla"' section of the wiki "FNV General Mod Use Advice" article as well. In fact, reading that entire article is recommended.

If you did move Steam out of the default location, then likely any access privilege problem is one of "File and Folder permissions" on the parent "root" folder under which you installed the games. If this is not set correctly to allow at least "System", "Administrators", and "Users" to have "Full Control" then you can't overwrite other files or make changes. You then need to enable the "Properties | Security | Advanced | Change Permissions" setting of the parent folder to enable the box: "Replace all child object permissions with inheritable permissions from this object", so those changes get applied to the existing files and sub-folders.

All of the following may not apply to your specific situation, but are worth repeating anyway.

* Be aware that one error may mask a number of other errors, which will not appear until those masking them have been resolved. Building a stable game consists of resolving each problem individually until none remain, and then realizing that every change you make thereafter (including updates to mods already installed) run the risk of introducing new problems. Be prepared to revert to a previous save if you do so.

* Are you running Win10? Did you get the "Fall Creator's Update" (FCU)? Do you have "New Vegas Stutter Remover" (NVSR) installed? If all three are "true", then please see the 'Issue: Recent (post-Win10 FCU) CTDs after 10-20 minutes of play' (and other "heap size") entries in the 'Solutions to Performance problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

The FCU update was released in mid-November 2017, so a "brand new" system probably did not come with it installed. However, the default configuration is usually to have OS updates automatically installed. (Those usually start being distributed on the second Tuesday of each month, but may take a week or more to get to everyone.) See the MS "Get the Windows 10 Fall Creators Update" article for how to check your version release and manually pull down the update if necessary. It is important to keep your OS always "up to date" to prevent malware infections.

* Are you using the 4GB Patcher? If not, please see the 'Maximizing use of memory' section of the wiki "FNV General Mod Use Advice" article.

* If you are using the full 4GB of memory, most likely your CTD problem is the default "heap size" is too small. Please see the 'Solutions to "Crash To Desktop" (CTD) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

* Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.

* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than both of the plugins they are designed to make compatible. ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Master" errors as well.

* Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW).

* Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.

* Do not use an "Auto-purge" mod for game play. (That was old advice from before we knew better.) They are designed for debugging by mod creator's only, according to the author of the JIP extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job.

You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

-Dubious-

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