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Looking for some suggestion and feedback on Blender


0Theara

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For animation, it depends if you're talking about game animation or rendered animation. For game animation, it depends on what game, but generally 3ds max has better support and the CAT framework is solid and intuitive if you are familiar with 3ds' layer stacking system. I haven't tried animating in Blender so I can't speak of it.

 

In regards to UV mapping, both are valid options, but I'm pretty biased towards Blender. Manual unwrapping isn't that great out of the box, but it functions just like 3ds max does, and with an addon or two life gets easier. Otherwise it also has an automated unwrapping function called Smart UV Project that works fine for angular meshes.

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