0Theara Posted December 28, 2017 Share Posted December 28, 2017 I've been using 3ds max for a good amount of time and I just started using Blender. I wanted to know which one is better for working with animation and UV mapping, 3ds or Blender. Link to comment Share on other sites More sharing options...
ehtyeci Posted January 1, 2018 Share Posted January 1, 2018 For animation, it depends if you're talking about game animation or rendered animation. For game animation, it depends on what game, but generally 3ds max has better support and the CAT framework is solid and intuitive if you are familiar with 3ds' layer stacking system. I haven't tried animating in Blender so I can't speak of it. In regards to UV mapping, both are valid options, but I'm pretty biased towards Blender. Manual unwrapping isn't that great out of the box, but it functions just like 3ds max does, and with an addon or two life gets easier. Otherwise it also has an automated unwrapping function called Smart UV Project that works fine for angular meshes. Link to comment Share on other sites More sharing options...
0Theara Posted January 1, 2018 Author Share Posted January 1, 2018 Thank for answering, guess I'm using both then. Link to comment Share on other sites More sharing options...
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