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A LITTLE HELP PLEASE


louis118

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So what you need is an activator piece of furniture with a bunch of initially disabled static models of the claws placed on it. The custom script on the furniture activator would enable or disable different dragon claws as you added and removed them.
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So what you need is an activator piece of furniture with a bunch of initially disabled static models of the claws placed on it. The custom script on the furniture activator would enable or disable different dragon claws as you added and removed them.

 

 

Try doing it like a weapon rack.

 

This is a rather daunting task, hope you are up for it. However, since you don't have to worry about finding which model the claw will be since there is only one dragon claw model, I assume this should simplify the scripting a bit.

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