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Porting race mod - help needed


ginnyfizz

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Good afternoon my friends, I am hoping that you are able to advise me.

I have tried to port both my own and HN66's Litheria mod, and the wonderful Ningheim race (this latter for my personal use only) without success.

I have SKSE, Race Compatibility, the 64 bit CK and the SSE Nif Optimiser, LOOT, Wrye Bash, SSE Edit, you name it.

I do all the necessary steps to optimise, or replace, the meshes and save the esp in the 64 bit CK.

Yet when I get to Chargen and try to select the race, it crashes the game. This doesn't happen with race mods ported from Oldrim by other modders - I can use Noiral, Aasimar, Dagi Raht, Yami Neko for example.

 

So I would be very grateful if someone could post a step by step guide? Is there something I am missing, such as needing to perhaps remove Oldrim masters and resave with SSE esms as masters?

 

Help will be gratefully received and acknowledged!

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If you used a custom meshes for your race, make a try with the default game meshes and verify all your custom race setting.


In CK, Race, Body Data > Skin ! change your race body for the default "SkinNaked" for human or "SkinNakedbeast" for Argonian khajiit...!

Also you can create an actor on CK and equip him with your custom race and body for take a look and possibly to see if you have some errors in "Warning box" reported by ck.


I saw your mod, you used a special skeleton and racecompatibility with scripts, do you have change this skeleton and racecompatibility mods for SSE version ?

Edited by nicolopop
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