mancika Posted March 23, 2012 Share Posted March 23, 2012 Heyhey! I know its a well known problem and probably explained somewhere. I rarely come across this in weapon nif files. After reloading an object misplaces itself ingame - sometimes only visible from 3rd person camera - like the slide on pistols or magazines or the shotguns barrels. These are animated parts on their own nodes and modifying these give me this result. If you get the weapon from holster they look good but after 1 reload it occurs. What do i do wrong/what to correct? I could not find coords or translations that seem wrong. Tangents and centers are updated, objects on these nodes are nullified (transform-apply) so i really do not know where to look. Shotgun was made based on the original model but the new barrel part was moved forward. Looks good until reload, then this: http://i984.photobucket.com/albums/ae324/mancer55/Errors%20-%20Forum/ScreenShot134error.jpg Thx in advance: regards. Link to comment Share on other sites More sharing options...
LXD9 Posted April 8, 2012 Share Posted April 8, 2012 It sounds like you modified the transform of the animation node, rather than the mesh node. You want to leave the animation nodes where they are and only move the NiTriStrips node underneath it, then update it and you will see the bone effector snap back to where the animation node is. The bad part of this is, if you need the animation to be in a different place, you need to export a new animation to go with it. Link to comment Share on other sites More sharing options...
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