quacky77 Posted December 29, 2017 Share Posted December 29, 2017 (edited) I'm working on a mod that makes every profile use the jetpack but I'm running into a weird bug. When I switch from Soldier/Sentinel/Engineer to any other profile the evade won't work. The jetpack jump works, but there's no evade at all. Switching between Adept/Vanguard/Infiltrator/Explorer fixes it, but I have no idea why this is happening.Under TimelinesApplied I changed the evades to status_defaultevade but found that for some of the profiles there was a specific element called status_bioticjump. There wasn't an element for the default jump on say, the Soldier profile, so I figured I could just delete the element because it was unnecessary. However, this caused the game to crash so I replaced status_bioticjump with the same element under [02] that was in the soldier profile, which was status_spawnrampagelogic_soldier. That got it to work, but also caused the aforementioned bug. The bug is minor because it's pretty easy to get around but I don't want to publish the mod until I fix this problem. Any ideas? Thanks Edited December 29, 2017 by quacky77 Link to comment Share on other sites More sharing options...
NightWolf2503 Posted December 30, 2017 Share Posted December 30, 2017 Adding status_spawnrampagelogic_soldier will give all profiles the "Marksmans's Focus" ability. Not sure why removing the biotic jump causes the game to crash in the first place but just nulling it out instead prevents the crash as well.For the evades, I did a quick test and adding new HasStatusEffect arrays for the additional profiles in game/player/jumpinputreaderstatuseffect under Actions [31], Conditional, Params [1] seems to fix it. Link to comment Share on other sites More sharing options...
quacky77 Posted December 30, 2017 Author Share Posted December 30, 2017 Thank you so much! This worked perfectly. Just published the mod Link to comment Share on other sites More sharing options...
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