dzib Posted December 30, 2017 Share Posted December 30, 2017 Hi,I have a lot of armor and weapons mods and I'd like to merge them but is it ok to create the bashed patch after the merging of all these mods ? Or do I have to create the bashed patch first ? Link to comment Share on other sites More sharing options...
Leadpipejustice Posted December 30, 2017 Share Posted December 30, 2017 (edited) I use Wryebash and it allows you to have a TON of mods work together at once smoothly. It works magic.BUT Wryebash needs a doctorate to use. So your question is a risky move. My 2 cents here....Other modders have merged files before. And I have used those merged files with the bashed patch with no problems I would put my money on merging the weapons BEFORE the bashed patch.Otherwise, LOOT will most likely say the original weapon esp's are missing from the bashed patch(due to merging the weapon esps after Wryebash did its magic with them) That is my logic hahah I do know if you use FNIS, RS Children overhaul, and Dual Sheath redux you need to deactivate the files in NMM. before running Wryebash, because the magic that program works will mess things up with FNIS being active. - DO NOT uninstall, but double click to deactivate the files in NMM.-Run wryebash.-then reactivate the FNIS files and RS children in NMM by double clicking them again.-Then run LOOT to get the load order all right. hope this helps lol Edited December 30, 2017 by Leadpipejustice Link to comment Share on other sites More sharing options...
DarkRudra Posted December 31, 2017 Share Posted December 31, 2017 *nods* Merge before creating a bashed patch. Especially if you're merging to get around the 255 mod limit. Just make sure to generate bash tags for any merged files (there's a script for that in TES5Edit) before creating the bashed patch. Link to comment Share on other sites More sharing options...
dzib Posted December 31, 2017 Author Share Posted December 31, 2017 That's what I thought, thanksI don't use TES5Edit but Merge Plugins, I'll check for thé bash tags ð Link to comment Share on other sites More sharing options...
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