fedigor Posted March 23, 2012 Share Posted March 23, 2012 (edited) Hey Guys! Sorry for disturbing, but i really need somebody's help. On nexus wiki, i found page about music engine in FNV:http://wiki.tesnexus.com/index.php/Fallout_New_Vegas_MusicI need help with it! You see, problem is - for a long years i've been compiling a BIG music package for F3, and when i finally installed FNV i have been badly surprised, new music engine is too complicated thing (( there is mention on that page of wiki about some "scripting" that can re-enable old type of music engine for playing music absolutely easyly and randomly from folders like EXPLORE, DANGEON etc, just like it was in F3. Quote from there:"Music Type is what was used within the old music engine used within Fallout 3/Oblivion, thus is rendered useless in overall generalized used. However, Music Types can still be used to overwrite Media Sets/Location Controllers by using scripting, much like music playing during scripted events within FPS games such as Halo." I lost a lot of time trying to do something with GECK for FNV, but i haven't found a way to do what i want. I want to do this: "Music Types can still be used to overwrite Media Sets/Location Controllers by using scripting"So after that i can use my huge music pack from F3 in FNV easyly.Please, can somebody help me with it? Edited March 27, 2012 by fedigor Link to comment Share on other sites More sharing options...
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