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Problem with new music engine in FNV


fedigor

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Hey Guys! Sorry for disturbing, but i really need somebody's help. On nexus wiki, i found page about music engine in FNV:

http://wiki.tesnexus.com/index.php/Fallout_New_Vegas_Music

I need help with it! You see, problem is - for a long years i've been compiling a BIG music package for F3, and when i finally installed FNV i have been badly surprised, new music engine is too complicated thing (( there is mention on that page of wiki about some "scripting" that can re-enable old type of music engine for playing music absolutely easyly and randomly from folders like EXPLORE, DANGEON etc, just like it was in F3.

 

Quote from there:

"Music Type is what was used within the old music engine used within Fallout 3/Oblivion, thus is rendered useless in overall generalized used. However, Music Types can still be used to overwrite Media Sets/Location Controllers by using scripting, much like music playing during scripted events within FPS games such as Halo."

 

I lost a lot of time trying to do something with GECK for FNV, but i haven't found a way to do what i want.

I want to do this: "Music Types can still be used to overwrite Media Sets/Location Controllers by using scripting"

So after that i can use my huge music pack from F3 in FNV easyly.

Please, can somebody help me with it?

Edited by fedigor
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