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Need experienced mod creators


AndyPandyW

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I would like to start out by apologizing for not trusting people enough to post my idea here. But It's not so much an idea now as a properly brainstormed and planned mod, I KNOW if it works, it will be massive, and I don't want someone to hijack 4 hours of brainstorming and planning and make a total balls up of it. I am looking for either an individual or a group of individuals who can work together well. I would do this myself, but where I know HOW the game works and what is possible and what is not with the mod tools, I do not know how to use them. This mod will involve:

 

- New textures OR some cleaver use of existing textures.

- Creating new static object meshes by modifying existing ones.

- Creating a small number of new clothing/weapon meshes/textures (nothing intricate, might not need this if we can get permission to use other mods).

- Some nifty scripting (more specifically related to scripts that cause an activated object to teleport the player to a certain location, and events that cause the said object to change where it teleports you to).

- New world space (no landscape, just an empty space and some weather effects).

- Creating a usable home, creating pathing maps, and populating it with custom non-follower NPCs including merchants.

 

Now, it sounds like it's going to be massively complicated and full of bugs, but the way I have planned it actually makes it very simple, I don't believe it will be a mod that will conflict with much, if anything, and once we have people or a person that knows how to do the above things, it should be fairly straight forward.

 

The mod itself is at it's most basic level, a player home, but you will have to read my plans to understand why it will be so unique, and could lead to SO MUCH more. I have the utmost confidence that if it all works out, it will be up there at the top of the endorsed mods section. Without meaning to sound harsh (I mean, I can't do any of this stuff myself), but I would rather people worked on this who really know what they are doing, not someone who can maybe pull it off but have it full of bugs or end up with a dirty mod.

 

Please let me know if you are interested in helping, or if you know who might be able to help, please refer me to them.

Thank you ever so much for reading, I hope to hear from someone soon!

Edited by AndyPandyW
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Nope, lol, that would be an absolute ball-ache, lol, not sure that's even possible is it? I remember people trying moving ships in Oblivion, they never worked out. Edited by AndyPandyW
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I agree, there would probably (depending on the idea itself) be a lot more interest in helping with this project if people knew what they were getting into. I can't say I blame you for not wanting to lose control of an idea you put time into but, in this case, a modicum of trust is required.
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Ok, I see your point, thank you for the feedback.

 

Dukemordred was actually freakishly close to the nail, if possibly in a slightly condescending tone (apologies if I am wrong about that). He was bang on that I am thinking Air Ship, but I am pretty sure that someone has probably thought of that already, it's more how it would work, and what more it could lead to if it all comes together that I think probably hasn't been considered yet.

 

I wouldn't even like top begin to imagine how one would create an actual moving home, I'm pretty sure it's not possible, or would be riddled with awkward controls and buggy behaviour if it were somehow possible. But I believe there is a rather simple workaround that would give the illusion of your home moving from town to town.

 

I will paste some of the planning stuff I wrote in this next post, it's actually the document I intended to send to whatever modders decided to have a go at it. I would like to create this mod for everyone to enjoy, not just myself, so please, no flaming if you don't like the sound of it, I'm just trying to bring good things to the game.

 

P.s. be warned, I tend to go on a bit.

Edited by AndyPandyW
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Ok, so here is my proposed plan for what I feel could be one of the best "house" mods out there, due primarily to it's uniqueness and practicality. Before I start, I would like to say that I have not just thought "hey, that would be cool, lets get someone else to do it for me", I made a few mods for Oblivion and I know the limitations behind the game engine and the modding tools, and have tried to think of the best and simplest way to make this work, but I am 100% certain that I lack any kind of skills to be able to make any of this happen, so I need some pro's!

 

I tried to figure out ways to make this as "simple" as possible, reducing the chances of conflicts or people skipping over it because they are afraid it will conflict.

 

My idea is basically for a home that is essentially a massive floating pirate air-ship (I will go into more detail as to what I would like to see in the ship later) that will be waiting for the player when he/she enters a major town, or that the player can use to travel to each city (or so it will seem).

 

Thinking about a way to create this illusion, I came up with this (hopefully) fairly simple solution. Have an instance of the ship moored up at each major city, for example, it could be moored up against dragons reach in Whiterun, against the accessible battlements of Solitude, the rooftops of Riften etc...

 

In the captains cabin, a map of Skyrim with flags at each "port" to take you to that particular instance, giving the illusion that you have traveled there on the ship. It could be on deck but I have a little idea that I think could be possible that would require it to be in the interior of the ship.

 

Now, this all pretty much hinges on whether or not there is a way to script doors or objects to lead to certain places based on conditions. When activating the door from the exterior to the interior, it changes the behavior of the interior to exterior door to send you to the exterior you just came from when activated, and when activating the "navigation" flag, it also causes the door from interior to exterior to send you to the correct exterior when activated. This way, there could be only one interior and there would be no need for shared storage etc... there would only have to be multiple instances of the exterior of the ship, which doesn't necessarily have to have any storage containers. You could also have time pass when using the navigation map, along with a quick fade out-fade in so it seems more like you have waited.

 

So there it is, the basics, if you are still interested I will now get really excited and list all the little idea's I've had to make this truly brilliant!

 

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Ok, so with the details, first and foremost, to give this mod some real visual punch, I think it would be amazing if we could take The Katariah, and retexture the hull (the original sucks).

 

http://www.giannipc.com/josh/guide/sr_atlas_1b-028.jpg

 

Would have to modify the mesh to include a large "hot air balloon" above the ship. I'm thinking this sort of balloon to ship ratio

 

http://www.stardustmovie.com/assets/gallery/12.jpg

http://image.shutterstock.com/display_pic_with_logo/411088/411088,1283809380,10/stock-photo-steampunk-airship-60492190.jpg

 

Also, I think some fins and stuff like this would look awesome

 

http://2.bp.blogspot.com/_mgyYTW2w19c/S3gpmlzh4AI/AAAAAAAAIVo/77Ar75FKJhM/s400/f4e39ef47fad91a26504a0700c232bab.png

 

A more piraty figurehead and pirate flags would be good too.

 

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Secondly, also a texture/mesh thing, it would be awesome if we could have the crew in proper pirate clothing with cutlasses, bandanas, hats etc... (not posh pirate clothing, just the rags and belts/straps you see on movie pirates), and some unique clothing for yourself (the captain) and the first mate etc... would be nice to be able to use the Flintlock Pistol mod in this.

 

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The large pirate ships in Skyrim are sparse and boring, so would be nice to clutter the deck with rigging, barrels, more hatches etc... and of course, crewmen! Could anyone modify a hawk into a parrot? lol.

 

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Audio: Player homes are always better when they are pleasing to the ear as well as the eye! That wood creaking sound would be nice all over the ship, and on deck, that sound you hear when the wind is blowing a sheet of material. I am not sure how the music system works in Skyrim, I only know that it is completely different to so called system in Oblivion. Would it be possible to (maybe not on deck as that would be part of the town) have custom pirate music, and maybe even in the "tavern" (whatever you call social area of a ship) have jolly singing of sea shanties etc... or maybe a custom bard that sings sea shanties and plays pirate music (I have awesome sound files for this).

 

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Treasure Room: This would only really be feasible if the scripted door thing works. I think most people secretly love to hoard in Skyrm, I personally find myself scattering hundreds of coins, gold ingots, rings, amulets, elven weapons, gemstones, and claws around a chosen room in my home, currently using the (Treasure Room in Mons Deus for this). Scattering gold coins all over the place has it's physics and performance issues though, so maybe have a room in the ship (maybe the very bottom of the ship) with loads of open chests lying in a pre-made mesh of a massive heap of gold coins and gemstones. That way you can drop your circlets, rings, amulets, claws etc... into the chests so they don't roll around everywhere. Could include a large number of weapon and shield racks in here.

http://farm7.staticflickr.com/6097/6233529896_a92ddb7a0c_z.jpg

 

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Making sure the instances are consistent: Ok, so the interior of the ship would be fine, it's only one instance anyway, but the exterior instance of the ship is actually going to be like, at least 9 unique instances. If you killed one of your crewmen in one instance, he would be mysteriously alive again everywhere else (unless you scripted that too, but I think thats getting too complicated), given the crewmen will probably be generic, it's not a massive issue, but a dead body re-appearing on deck whenever you are in a certain place would be more than a little weird, so I propose making the crew invulnerable, and taking every step possible to ensure they don't leave the ship (immune to rag-doll?).

 

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No-Mans Land!

Ok, so this is a kind of extension to the scripted doors idea that would possibly make it a lot more interesting and interactive, and give the player something to do with his pirate ship and crew that would make it more than just a house mod. Create a custom world space that is literally just your ship in the sky. Clouds all around above and below so you can't see that crappy square of water that is always lurking around at the bottom of custom world spaces. Next to your ship, is another ship, with gangplanks across to your's. You have a number of leveled friendly sailors on your deck, they have a number of leveled hostile sailors on their deck, and a captain. All the sailors in this instance are killable, and can be knocked off the ships. Now, with this world space created, you could have a small chance every time you use the navigation map to go anywhere, to instead take you to this space, where you are under attack by another air ship! Since you are below deck when you activate the navigation panel, you would think you were there, but you would come up on deck to find yourself in the middle of no where, another airship next to yours with the gang planks over, and enemy sailors all over the place fighting your own sailors. Repel the attack and board the enemy ship to take all their treasures. (maybe make it so you can't go back below deck until the last enemy is dead).

This world space could have a VERY short respawn time, or, if it is possible, just respawn as soon as you leave, so that the next time you randomly get sent there, it is all reset.

 

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Further expanding the idea!

 

Obviously I'm talking about things far in the future, as it could be a momentous task to simply get the very basics of this mod working, but there is a future for this mod that could be so much more than just a player home. We could create new custom world spaces that are only accessible by navigating your airship there, and they would be able to be completely separate from the Skyrim world since the only way in or out is your airship, an idea of mine is:

 

A town build into the side of a cliff. Think this sort of thing but with docks set up with other airships in it and stuff.

 

http://fc04.deviantart.net/fs30/i/2008/046/3/4/Cliff_Town_by_Jhaaan.jpg

 

Could also collaborate with other mod makers to include a dock in their mods, such as Moonpaths To Elswer and I still can't pronounce this, Neiheleim. Even though it is a house mod itself, I would love an Airship dock at Deus Mons.

 

Anyway, there it is guys. Again, I know it is a MASSIVE project I am talking about here, but if it works, you have to admit, it would be the king of all housing mods! Let me know what you think. I have a great passion for seeing my imaginations made reality, I only wish I had the talent to do this myself, but I quite obviously do not :P

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