EPDGaffney Posted January 1, 2018 Share Posted January 1, 2018 I could swear I'd seen this done but I don't see it on Google now that I need it. I just want to have the game run through all the ingestibles any time the game is loaded and add them to a list, I assume an array. I assume I will somehow reference FormType 47 for Alchemy Item. Then I want to grab all the ones that cure poison and make an array of that and then add an effect to everything in that array. Am I remembering wrong or is there a function that does what I want? Link to comment Share on other sites More sharing options...
dubiousintent Posted January 1, 2018 Share Posted January 1, 2018 Possibly JIP's "RefMap Array Functions"? Those have a "RefMapArrayGetType" function. Searching on either might turn up what you are remembering. -Dubious- Link to comment Share on other sites More sharing options...
DoctaSax Posted January 1, 2018 Share Posted January 1, 2018 GetLoadedTypeArray Link to comment Share on other sites More sharing options...
EPDGaffney Posted January 1, 2018 Author Share Posted January 1, 2018 I was looking at that stuff already, Dubious, and unfortunately pulling my hair out. Thanks a million, DoctaSax. That looks like just the thing. I knew I'd seen it. Cheers. Link to comment Share on other sites More sharing options...
Recommended Posts