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Phantom Mesh error in my custom home


nisafei

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When loading my custom home, I receive the error: "HAVOK:File contains a phantom with mesh shape collision. Please remove shape or convert to primitive."

 

There are 3 such errors and are a recent occurrence in my player home. I did toy around with roombounds and portals, but removed them to work on other things first. I found one other topic relating to this on this forum but there was no helpful information there.

 

Id like to know if I can locate these phantoms so that I can remove them or find out how to convert them to a primitive. I checked everything within my cell and it looks like everything I put there is supposed to be there. Is there a way to run an error check on this particular cell, that would yield the ability fix said error? I'm fairly new to the CS and don't know all the features and options available. Google has yielded very little information on this particular error as well.

 

I can access my house and the only problem I do have that wasn't there a few days back is that one corner of my sub basement seems to have an invisible wall cutting through it. I can't walk past a certain point in that corner, but I can access the bodies that are beyond that point. I was unable to see what was the issue inside the CS and am at a loss as to what I should do, beyond rebuilding the cell all over again. (7 bookshelves, 10 mannequins, 10 plaques, 10 weapon racks) I Really do not want to have to re-do all of that work if at all possible.

 

EDIT: I was trying to add skeletons and other corpses to the area, that I later removed due to some having specific loot tables. And did try to make duplicates of the skeleton and other bodies but those did not work to my knowledge.

 

Thanks for reading,

Nisafei

Edited by nisafei
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  • 2 months later...
  • 3 months later...

nisafei, did you ever find this? I'm having the same trouble and I don't see anything.

 

So sorry for the super late response.. Sadly no one has commented to me on how to fix this, the most I was able to do was simply remake the cell. Which at the time was somewhat simple as I didn't have a lot to worry about. Seems there really isn't any easy way to remove these phantom meshes. ><

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