iscrybble Posted March 24, 2012 Share Posted March 24, 2012 So, I have a mod that used to have a working navmesh. -Then the 1.5 patch came out- After that, entering the cell caused a crash to desktop. Removing the navmesh "fixed" the CTD, but then I had no navmesh. From what I understand, Beth was working on the navemesh bug and changed how navmeshes work with 1.5. Only trouble is, it sounds like I cannot keep my navmesh, stay on 1.5 and also keep the same save file without frequent CTDs. Do I have that right? If so, what is the workaround? Can I force the game to reload the navmesh as if that save file had never seen it before? Can I convert an old save file to use the "new" mod navmesh? If I don't have that right... Link to comment Share on other sites More sharing options...
jsnider193 Posted March 24, 2012 Share Posted March 24, 2012 (edited) Only thing can recommend is go to the bethsoft.com forum and look at the discussion on this issue there. Can't summarize here yet as a bit of back and forth going on right now on this issue so I would leave it to you to interpret at this point (have mine and believe it is the CK vs the engine) .. a good read overall and still going on. Edited March 24, 2012 by jsnider193 Link to comment Share on other sites More sharing options...
Recommended Posts