Kresselack Posted June 16, 2008 Share Posted June 16, 2008 I was thinking of a spell that creates/summons a dark and evil portal that sucks in nearby poeple and creatures. The effect could look like the original summon undead shader, except horizontal and sucking inwards. The portal would be summoned infront of you, not coming form your hands like the infamous "windtunnel." An extreme version would display a great stormy funnel-esque portal in the sky and suck people in it within 100 or so meters. Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 16, 2008 Share Posted June 16, 2008 The one problem is that this effect isn't possible within the game. Not with scripting, not with some custom activator. You cannot make anything "suck" up nearby actors. Additionally, it would kinda suck since it would be hard to control (there are only a few places where killing everything in an area that large would be wanted) and anything which was killed would have its inventory gone as well. And, anything which is an instant, or near instant kill, tends to ruin some of the fun of the game. Link to comment Share on other sites More sharing options...
LoginToDownload Posted June 16, 2008 Share Posted June 16, 2008 In Midas Magic, a vortex seems to be done by using a dummy actor at the core of the vortex and the PushActorAway function. Link to comment Share on other sites More sharing options...
gdarknight Posted June 16, 2008 Share Posted June 16, 2008 In Midas Magic, a vortex seems to be done by using a dummy actor at the core of the vortex and the PushActorAway function. A "pull" effect is done by using a negative force value with PushActorAway. The way this would be done is to have a "caster" send out an area script effect that does a negative "push" between the target and a dummy creature at the center of the vortex. OBSE would have to be used to scale the targets smaller as they enter the vortex. I do agree with Vagrant0 that complete removal of several targets would be overkill. For the sake of normal game play.....What if the "vortex" opened from the sky and sucked the targets up. They would simply be spit out the top of the vortex and fall back down. They would take some damage from the fall, and leveled damage could also be applied. This would make it easy to kill a sheep, but hard to kill a group of guards. You would still get escape time/healing time if needed. Link to comment Share on other sites More sharing options...
tnu Posted June 16, 2008 Share Posted June 16, 2008 also PJ's spells has a Black Hole spell. though its just a glorified Sigil Stone Link to comment Share on other sites More sharing options...
dra6o0n Posted June 16, 2008 Share Posted June 16, 2008 If you ever make spells like these, always make them so it can affect the players too, making it dangerous to everyone. Link to comment Share on other sites More sharing options...
lolassassin101 Posted June 16, 2008 Share Posted June 16, 2008 well there IS a mod that gives a black hole (WITH SUCK) and if somone could just modify it with permistion you could just change the thing. and make the other end (where it drops the peopleand stuff) in maybe just a black place with one tree and almost utter darkness. Link to comment Share on other sites More sharing options...
gdarknight Posted June 17, 2008 Share Posted June 17, 2008 well there IS a mod that gives a black hole (WITH SUCK) and if somone could just modify it with permistion you could just change the thing. and make the other end (where it drops the peopleand stuff) in maybe just a black place with one tree and almost utter darkness. If someone can find it, I'll play with it. Link to comment Share on other sites More sharing options...
GBHis Posted June 17, 2008 Share Posted June 17, 2008 The one problem is that this effect isn't possible within the game. Not with scripting, not with some custom activator. You cannot make anything "suck" up nearby actors.You can. With scripting. Not sure what you mean by custom activator, but I'm taking it you mean an external mesh made in 3dmax, blender or the like? It would go like thisscn SpellS ;spellscript ref x; temp ref to the portal's collision-box ref portal;temp ref to the portal begin scripteffectstart set portal to placeatme portal;the portal is in fact a door to the portal-dimension *adjust portal coords and angle* set x to placeatme collisionbox *adjust collisionbox coords and angle* set x.portal to portal end begin scripteffectstop portal.disable x.disable endscn portalscript ;script on the portal (which is a scripted door) ref fool ref gar begin ontriggeractor set fool to getactionref activate fool 1 end begin onactivate set gar to getactionref if(fool == gar) activate else pushactoraway gar -400 endif endscn collisionboxscript ref portal begin ontriggeractor set gar to getactionref portal.activate gar 1 end ? Link to comment Share on other sites More sharing options...
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