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Assassin's Creed Hidden Blade


homeworlder1

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I really want the hidden blade for skyrim. I know it may be hard due to it being on the arm, but with minor mesh glitching, it should be possible right ?

The behavior of is should be unique, though a dagger behavior would be awesome too :D

I don't know about how hidden the blade itself is, when not being used, but i really hope a skilled modder can make some magic :thumbsup:

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I really want the hidden blade for skyrim. I know it may be hard due to it being on the arm, but with minor mesh glitching, it should be possible right ?

The behavior of is should be unique, though a dagger behavior would be awesome too :D

I don't know about how hidden the blade itself is, when not being used, but i really hope a skilled modder can make some magic :thumbsup:

 

Cool idea. Maybe if it is hidden when sheated, but pulled out when unsheated, and you can see it then infront of you with the animation for bare-hand or magic. Would be even cooler if it had it's own killmoves.

 

Dunno about legal rights, I don't think it matters if it is a direct port or not, Ubisoft just decided to be Aholes.

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Cool idea. Maybe if it is hidden when sheated, but pulled out when unsheated, and you can see it then infront of you with the animation for bare-hand or magic. Would be even cooler if it had it's own killmoves.

 

Dunno about legal rights, I don't think it matters if it is a direct port or not, Ubisoft just decided to be Aholes.

 

 

Well, i think that the copyright is only for directly ported meshes/textures, and someone, somewhere in time MUST have made one, so lets hope it doesn't count :D

Edited by homeworlder1
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could use unarmed fighting, but look like your pulling out a sword right? cus of the whole arm slinging when you pull out a sword? and use the sword sheathe/unsheathe sounds :D i support it :D

 

Actually it would be wrong to make it look like your pulling out a sword, because you aren't, you are pulling a hidden blade under your sleeve. I think the barehand animation would work fine. It's the way the blade will be unsheated. it needs to be hidden under the handwrist armor, and pulled out using animation to it. Of course modding the blade clash sound is alos needed, but it shouldn't be that much a problem, Skyrim has the resources. The hidden blade must be created alongside the armor in some modelling program like Max or Blender, however. People tend to use Blender more for Skyrim, but I find it so annoying to work with.

 

It also needs to be made so it doesn't conflict with armors and end up looking bizzare, but that detail is less important.

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Equip animation of a staff.

So it will disappear when not equipped?

 

Attacks of unarmed.

And if it acts like weapon, not apparel, it would naturally get the unseathing sounds.

 

Also, if it uses unarmed, it will get the finishers of unarmed attacks, which are pretty cool.

Edited by Guest
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