Forgoraren Posted March 24, 2012 Share Posted March 24, 2012 Hello.Im trying to make a two handed sword with the mesh from a one handed sword. I tried adding the mesh to a custom two handed sword in the CK but the weapon is invisible in game. Do I need to edit the mesh in some way to make it work as a two hander?Help is much appreciated :) Thanks Link to comment Share on other sites More sharing options...
Forgoraren Posted March 25, 2012 Author Share Posted March 25, 2012 bump Link to comment Share on other sites More sharing options...
jsnider193 Posted March 25, 2012 Share Posted March 25, 2012 Forgive me if am not understanding your question here .. but have you just switched the weapon to 2 handed in the CK. Also if invisible in the game have you made a static (1stpersonxxxxxxx) for it and assigned??? Link to comment Share on other sites More sharing options...
Forgoraren Posted March 26, 2012 Author Share Posted March 26, 2012 Hello and thanks for answering.I basicly want to make a two handed sword that looks like the one handed iron sword in game. I tried editing a two handed sword in the CK to use the iron sword model. The sword then hangs by the hip of my character when I equip it in game but when I try to swing the sword it is invisible. So I wonder if I need to edit the iron sword mesh in Nifskope or something to make it work as a two handed sword but I have no idea how. Link to comment Share on other sites More sharing options...
jsnider193 Posted March 26, 2012 Share Posted March 26, 2012 Shouldn't need to but if going to create a new weapon the easiest thing would be to create a new texture and either apply it in nifscope or in the CK .... lets think about this what did you change in the CK, Did you change Skill/EquipType/Impact Data Set/AlternateBlock/Model/1stPerson Model Object/Anim Type ??? to conform to 2 handed. If this got you what talking about (and probably would as 1 hand/2 hand info is contained within the nif data, bhkxxxxx lines in the data, might be able to change these something I have not attempted) then would need to create a dds file to apply to the 2-handed nif, in other words retexture the existing 2 hand dds with the textures from the longsword, because if just apply the longsword to say the claymore won't align properly .. you will get something but may not be what after. If want details on how to go about this be happy to provide to the best of my ability as do not know if you have used gimp or such. Link to comment Share on other sites More sharing options...
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