DangerManzo Posted March 24, 2012 Share Posted March 24, 2012 Does anybody know how to make special furniture such as the wall lean, hammer on table, lean on counter, ect. to be usable by the player? I thought it might be simple enough to add a trigger box on top of it and link it to the furniture, then add a script that activates the furniture with the player as the activator. I did some digging and looked into the mineore and mineorefurniture and this is how they work as well. Clicking on the ore vein runs the following script (with a lot of conditionals in between) event onActivate(objectReference akActivator) ... getLinkedRef().activate(akActivator) ... endevent This I assume is what gets the player to enter the mineorefurniture, but this structure is not working with the special furniture I have tried. Just for a test I linked my trigger box to a normal chair, and it worked just fine.I don't know why I shouldn't be able to get this working. The player should have all the animations needed from their race. Is there something hard coded that won't allow the player to use these?The only thing I could find like this from searching the forums led to one thread where someone said they got the player to enter a wall lean using a package but they got stuck there.So, has anybody gotten this to work? Link to comment Share on other sites More sharing options...
modelmode Posted April 9, 2012 Share Posted April 9, 2012 I'm in the same boat and I cant find ANYTHING about it. Did you ever figure it out? Link to comment Share on other sites More sharing options...
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