ookami007 Posted March 24, 2012 Share Posted March 24, 2012 Ok... so I'm proceeding with my "Bard's Tale" mod. I've created a new worldspace for the town and I'm starting to build the town as best I can, but I'm running into some issues I'm hoping to get some help on: 1) Is there an easy way to navigate around the world? I've checked the keyboard map, and there doesn't seem to be a way to "scroll" the visual window/render window. For instance, I want to move N,E,S,W instead of selecting a piece, giving it focus and zooming out to see the rest of the area. 2) Parts of the map keep disappearing. For instance, the town is centered in the middle of a cluster of mountains. I've put up the walls (prisonwall from Windhelm) around most of the town. I then inserted some mountains outside of the walls. I placed them, they looked good... I zoomed out and they disappeared. Is there a way to see the whole thing? 3) Is there a way to have the weather always snowing? I see you can choose different weather areas... but I didn't see a way to have a static weather. 4) If I want a castle inside the town but want it with a gate that can be locked (key required) until later in the game, what's the best way to do that... what tile set should I use? I can't think of a similiar instance in game of an intown gate that is locked. Just doors... I have more questions, but that's it for now. Thanks! Link to comment Share on other sites More sharing options...
SinderionsBones Posted March 24, 2012 Share Posted March 24, 2012 1) I hold down the middle mouse button(or wheel) and move the mouse while holding it to move around. This will "pan" the view around, still facing the same direction. Also holding shift and move the mouse around will rotate around the object you have selected. Sometimes the camera will forget where it's center is and go all over, but you can just re select your object and it will remember the center again. I'm not sure if this is the best or only way to move around, it's what I do. 2) The editor, and game, both only load a certain number of 'cells'(each cell is maybe... 30-50 square apparent yards in game. something like that...) in memory for exteriors, so farther away ones are dropped from memory. Since you made a new worldspace for your town (Why on earth did you do that?!?! There are lots of good town locations in tamriel...) you will have to take some more advanced steps to make your terrain work like tamriel so you can see low detail landscape in the background. It would be best to live with the dropping of distant objects for now, and add the advanced features closer to when you want to release the finished product. Get your mod and your CK skills built up, then bother with that sort of thing. It's completely fixable, just would help to know more about modding first before attempting. Alternatively, you could make your town outside in tamriel unless it's really designed to be some fanciful place on an alternate plane of oblivion. Look at the open cities mod. Even the large cities cities with all their people can fit out in tamriel just fine. I doubt anything a modder makes would be anywhere near that large. 3) I don't know, don't worry about it now, trust me, address it closer to release and after you're experienced in the CK. It's probably an easy fix. Your snow needs stuff to snow on before there is any reason to stress over it. There are even, theoretically, ways to control the weather if you put your town out in Tamriel so it snows all of the time there too. 4) The locking stuff is simple, you can add that stuff later. For gates and walls and fences I like the set that starts with SPatioWall like is used around the Thalmor Embassy. SPatioGate01 is the actual gate. If you haven't, do do all the official bethesda video tutorials on youtube, at a minimum. Also at least look through the Bethesda tutorial stuff on creationkit.com Happy modding! Link to comment Share on other sites More sharing options...
ookami007 Posted March 24, 2012 Author Share Posted March 24, 2012 1) I hold down the middle mouse button(or wheel) and move the mouse while holding it to move around. This will "pan" the view around, still facing the same direction. Also holding shift and move the mouse around will rotate around the object you have selected. Sometimes the camera will forget where it's center is and go all over, but you can just re select your object and it will remember the center again. I'm not sure if this is the best or only way to move around, it's what I do. Ah hah! Thanks! I knew about the shift+mouse move from one of the tutorials. I saw someone pan things on another tutorial but they never explained HOW they were doing it. 2) The editor, and game, both only load a certain number of 'cells'(each cell is maybe... 30-50 square apparent yards in game. something like that...) in memory for exteriors, so farther away ones are dropped from memory. Since you made a new worldspace for your town (Why on earth did you do that?!?! There are lots of good town locations in tamriel...) you will have to take some more advanced steps to make your terrain work like tamriel so you can see low detail landscape in the background. It would be best to live with the dropping of distant objects for now, and add the advanced features closer to when you want to release the finished product. Get your mod and your CK skills built up, then bother with that sort of thing. It's completely fixable, just would help to know more about modding first before attempting. Alternatively, you could make your town outside in tamriel unless it's really designed to be some fanciful place on an alternate plane of oblivion. Look at the open cities mod. Even the large cities cities with all their people can fit out in tamriel just fine. I doubt anything a modder makes would be anywhere near that large. Hmmm... is there a way to specify WHICH cells are loaded? Even if I could only load a certain number, I could work with one section of the town at a time... so long as I could specify that section. The weird thing is... even when I select an object and give it focus, the objects around it don't show up. Even when I click on an object (house, etc.) the bounding box appears... but not the object... unless I choose to edit ti. 3) I don't know, don't worry about it now, trust me, address it closer to release and after you're experienced in the CK. It's probably an easy fix. Your snow needs stuff to snow on before there is any reason to stress over it. There are even, theoretically, ways to control the weather if you put your town out in Tamriel so it snows all of the time there too. The main problem with that is.... I need to know if my concept works, or if I'll have to design the city some other way. 4) The locking stuff is simple, you can add that stuff later. For gates and walls and fences I like the set that starts with SPatioWall like is used around the Thalmor Embassy. SPatioGate01 is the actual gate. Good call... I had forgotten that one. I'll give it a try. If you haven't, do do all the official bethesda video tutorials on youtube, at a minimum. Also at least look through the Bethesda tutorial stuff on creationkit.com Thanks for the help... I have done most of the tutorials... I even have a simple dungeon... but this project is SOOOO much larger... 5 "dungeons" plus a town. Oh joy. Link to comment Share on other sites More sharing options...
kane4355 Posted March 26, 2012 Share Posted March 26, 2012 2) The editor, and game, both only load a certain number of 'cells'(each cell is maybe... 30-50 square apparent yards in game. something like that...) in memory for exteriors, so farther away ones are dropped from memory. Since you made a new worldspace for your town (Why on earth did you do that?!?! There are lots of good town locations in tamriel...) you will have to take some more advanced steps to make your terrain work like tamriel so you can see low detail landscape in the background. It would be best to live with the dropping of distant objects for now, and add the advanced features closer to when you want to release the finished product. Get your mod and your CK skills built up, then bother with that sort of thing. It's completely fixable, just would help to know more about modding first before attempting. Alternatively, you could make your town outside in tamriel unless it's really designed to be some fanciful place on an alternate plane of oblivion. Look at the open cities mod. Even the large cities cities with all their people can fit out in tamriel just fine. I doubt anything a modder makes would be anywhere near that large. Hmmm... is there a way to specify WHICH cells are loaded? Even if I could only load a certain number, I could work with one section of the town at a time... so long as I could specify that section. The weird thing is... even when I select an object and give it focus, the objects around it don't show up. Even when I click on an object (house, etc.) the bounding box appears... but not the object... unless I choose to edit ti. I had the same problem in the CK dealing with large masses and them disappearing. The CK just like the game only load a certain amount of cells and it is always centered around where the player is or the current cell you are viewing. This however can be altered for the game under the .ini files (although anything over 7-11 seems to be met with crashes and instability in the most strongest of computers) and in the CK it can be altered under preferences -> Misc-> "Grids to Load". Default in game and in the CK is 5. You can set it to a level that is comfortable to, but keep in mind that just like in the game you will experience more lag with the more cells you have loaded. If your computer is barely handling the 5 now i wouldn't go above 7. Link to comment Share on other sites More sharing options...
BigKevSexyMan Posted March 26, 2012 Share Posted March 26, 2012 The weather thing can probably be done using papyrus. All you really have to do is call the method in the weather object when your worldspace loads up. Link to comment Share on other sites More sharing options...
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