BlackCompany Posted March 24, 2012 Share Posted March 24, 2012 This is a quick mod I cooked up the other day when I got beat down while fighting an Orc Bandit with an Enchanted 2H weapon. I blocked numerous strikes (using a mod that actually lets you block damage) and so was not watching my health closely. Then, I died. Only after the fight, did I realize...The weapon enchantment killed me. The boss never even landed a successful hit. But the weapon enchantment triggered anyway. So, I died. Now, I would like to use a weapon that could do that. Except for two problems: 1. I would eventually need to use the shitty recharging system, and 2. It would completely defenestrate every change I have ever made to try and balance combat. In fact, it literally does do that. Vanilla weapon enchantments are annoying. Hence, this mod. What it does: -Enchantments will no longer expire on weapons. This isn't cheating. Keep reading, please. -Enchantment damage is DRAMATICALLY reduced. A high level weapon enchantment will ONLY add between 5 - 10 TOTAL damage on strike. Much of that is over time, and no longer immediate -Enchantment damage ONLY triggers, if the target struck IS NOT Actively Blocking the strike. Now you can no longer use enchantments to win fights by setting your opponent's shield on fire. -Absorb Health is gone. Gaining health during what it supposed to be the most dangerous time in the game - combat - ruins the game. Thematically, emotionally, technically in terms of balance, Absorb Health enchanting a weapon ruins games. I have never played a game where this was not true. -Poison Strike replaces Absorb Health. This enchantment damages health far more than elemental damage, but does over an extended period of time. Other versions damage Stamina in the same way. Its a slow burn, and means you will still need to fight, though it will wear down your foe in time. I suspect some people will love this mod and others hate it. That's fine, but for those who would like it, I am very close to releasing a Beta version of it. My number one concern: Does replacing an enchantment outright, such as in the case of Absorb Health, affect enchanting? I never played an enchanter - knew from the get go it would break my game balance if I did - and so I have no way to test this effectively. Plus, enchanted weapons are so rare in my game I hardly see them. That Orc was the first one in 10 levels to have one, a change I enjoy, especially in Skyrim. Other than that this works fine, as testing has revealed, and I would like to put it out there for the community. Link to comment Share on other sites More sharing options...
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