Leadpipejustice Posted January 3, 2018 Share Posted January 3, 2018 Skyrim Creation Kit noob looking for some veteran tips... Lately, I've been trying to find a way to lessen up loading screens by editing worldspaces with the CKAKA. Merging worlds into one playable area... the immersion is cool too. Incredibly, we can actually do this with the CK by clicking on "worldspaces" and selecting the world you want to merge. For example, I click Darkend and mark Falskaar as its parent worldspace. I can merge in Darkend's map, LODs, navmeshes, etc. (literally DARKEND in its entirety) into Falskaar's world map. All with a few clicks... While in game, Darkend's LOD and areamap shows up as part of Falskaars map. Everything works along with the NPCs moving around. The problem????Darkend is clipping and overlapped into Falskaar's worldspace. With the CK, is it possible for me to position a worldspace (Darkend) inside of its parent world space Falskaar? ie. move the island of Darkend off the coast of Falskaar. Link to comment Share on other sites More sharing options...
Roadhouse699 Posted January 4, 2018 Share Posted January 4, 2018 First of all, congratulations on doing that. I honestly had no idea it was possible without the game exploding. As far as I know, no, because you can't move land in CK. Granted, you might able to change the coordinates of the cells in TES5Edit or something, seeing as you already did this, which, if you ask me, is completely amazing. Link to comment Share on other sites More sharing options...
Leadpipejustice Posted January 4, 2018 Author Share Posted January 4, 2018 (edited) I have a decent rig, and I read somewhere the "CK has limitless power" but depends on your machine...Too bad the CK is not really fun or intuitive to use.... HUGE LEARNING CURVE If I were successful, I would need to ask a bunch of the mod authors to release it.Or even better, I could just release a file that tells others how to mix and match worldspaces. Give it a try if you want. I will look into TES5Edit. The top bar of the CK is labeled "worldspace", click that and you will see a list of worldspaces.For instance, you can select Darkend.A menu will pop up for it when selected.Choose its parent worldspace. ie. FalskaarThere are a bunch of check boxes in darkend's menu to allow it (the child worldspace) to inherit land and LOD data from its parent worldspace. Any new land that has LOD should work with this method,I merged another giant Hammerfell new land mod called "World of Rudra" by Bee9999 with Breti's "Rochester" landI selected Breti's "Rochester" and let "World of Rudra" be its parent worldspace. After you do all this in the CK you save it as an esp and you can try it out in game! Everything in game looked good. Both world spaces where present and you could coc around to other places.You would even see LOD for both the child space and giant worldspace.(hammerfell way out in the distance while standing in the City of Camelot by the castle) Unfortunately, the two spaces overlapped and were clipping badly around most of the landscape. I'm hoping I can shift land coordinates in TES5Edit. Who knows what wizardry that would take???? After you do all this in the CK you save it as an esp and you can try it out in game!AGAIN, if released, I would ask all mod author's involved permission, OR I would just release a small text file explaining how to do it so that others can just mix and match worldspaces for personal use. TL;DR - it works!!!!, but to make it work better I will investigate TES5EditTrust, I identify with your sig bro :smile: Edited January 4, 2018 by Leadpipejustice Link to comment Share on other sites More sharing options...
Roadhouse699 Posted January 4, 2018 Share Posted January 4, 2018 I have a decent rig, and I read somewhere the "CK has limitless power" but depends on your machine...Too bad the CK is not really fun or intuitive to use.... HUGE LEARNING CURVEI'd have to disagree with that. Compared to the mod tools for other games, CK is too easy. It largely depends on how you learn it.I, for one, started with house mods, then tried to make some dungeons, then tried to make a large, multi-part quest mod with that little experience. Yeah. I made some decent worldspaces, if you ask me, and learned the basics of script... but... yeah. Honestly, it was good that I tried something that hard so early on. Makes everything else easier to learn. From there, I stopped making Skyrim mods for a while and made a few joke mods for Fallout 4. Then I started making new weapons with what was already in the game. I switched back to Skyrim after a while, and started making gameplay modifiers with the scripting I'd learned, as well as weapons and armor with new textures. While I was doing that, I started working on the project I'm making now - a giant f*#@ing quest mod. Well, not "Beyond Skyrim" giant. Either way, I'm using and improving all the skills I've learned since I started modding in like 2014. This project, along with the small mods I was releasing as I made it, are really what made me understand the Creation Kit in all its entirety - I really feel like I could make some crazy s#*! if I still had the time.Before you ask, no, CK doesn't take 4 years to master. There were just long periods of time when I wasn't modding at all. TL;DR - the best thing to do to get CK figured the f*#@ out is to start working on something big while releasing small mods every now and then. Too easy. TL;DR - it works!!!!, but to make it work better I will investigate TES5EditTrust, I identify with your sig bro :smile:DON'T. YOU. DARE. Link to comment Share on other sites More sharing options...
Leadpipejustice Posted January 4, 2018 Author Share Posted January 4, 2018 Yea it takes alot of work. Can't imagine scripting or even making weapons and armor. Lots of 3rd party programs and whatnot too. ---Unfortunately, that Worldspace tab is useless without the ability to move child worldspaces around within their parent worldspace. Link to comment Share on other sites More sharing options...
Roadhouse699 Posted January 4, 2018 Share Posted January 4, 2018 Yea it takes a lot of work. Can't imagine scripting or even making weapons and armor. Lots of 3rd party programs and whatnot too. ---Unfortunately, that Worldspace tab is useless without the ability to move child worldspaces around within their parent worldspace.It's easy as hell unless you make new meshes (which I've never made). You just have to know the basics of GIMP. The only other 3rd party program you really need for that is BSAExtractor, which is extremely straightforward.Scripting requires no third party programs and is usually as simple as typing "GetOwningQuest().SetStage(10)". Sure, it took me a while to figure out, but it just kind of clicked a few months ago when I came back to Skyrim. I can guarantee that you'll be able to do it all eventually. Or relatively soon. Take my advice and don't overthink this. Link to comment Share on other sites More sharing options...
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