universal208 Posted March 24, 2012 Share Posted March 24, 2012 Hi allHere’s an odd question:For some reason some items which I moved around in the CK, in the same cell they were, appear back in their original spot in game. I’ve checked the markers and moved most of them accordingly, even the ones not related to the object but it’s no use. To give a more detailed example: the fragments of a “certain battle-axe” belonging to this guy, are originally placed on this wall in a “certain building”. Since I didn’t like their location I moved them (dragged not copy –paste) to another wall in the same cell, same height, just facing the opposite direction, along with the supporting frame. When I go check them out in game (before starting the quest line for the faction that owes them), the frame is ok, where I dragged it, but the fragments just float in the air at their original location. Same thing happened with some lab equipment which I only dragged 2m(in game) away. Any thoughts?THX! Link to comment Share on other sites More sharing options...
David Brasher Posted March 25, 2012 Share Posted March 25, 2012 Savegame memory perhaps. You might need to start a new character to see the changes you have made in the game, or else play-test with a character who has never been to the modded area before. Link to comment Share on other sites More sharing options...
jet4571 Posted March 25, 2012 Share Posted March 25, 2012 When you first enter the cell it is loaded from the .esm or from a mod. after that those items placement are stored in your savegame. You will need to reset the cell for the new placement to take affect. This happens for anything that you can pick up or move. If you add a weapon plague with weapon on it or a dummy item if you ever entered the cell they wont appear. resetinterior <locationid> is the console command to do this. Link to comment Share on other sites More sharing options...
Sunnie Posted March 25, 2012 Share Posted March 25, 2012 When you first enter the cell it is loaded from the .esm or from a mod. after that those items placement are stored in your savegame. You will need to reset the cell for the new placement to take affect. This happens for anything that you can pick up or move. If you add a weapon plague with weapon on it or a dummy item if you ever entered the cell they wont appear. resetinterior <locationid> is the console command to do this. Just one caveat not mentioned, make sure to take/pick up all of the loot laying around or in containers before using interior reset, it will delete anything that was placed or stored in a container that's not been placed with the toolset (e.g. Anything you as a player placed/dropped, plaqued, or stored). Link to comment Share on other sites More sharing options...
universal208 Posted March 25, 2012 Author Share Posted March 25, 2012 well, tried the proposed options: new character, same thing the initial pieces (4 to be exact) that the faction owes before the player starts doing the quest line still there. As for the resetinterior bit, it worked just fine...for everything else :wallbash: except those 4 shards,as for the other cell where I moved am enchanting table just to another corner of the room just a few feet away, the same thing with any character and the command doesn't affect the object (it's the enchanting table in Dragonsreach; moved it behind the wall) What puzzles me is that those objects are the only ones in the cell that are nailed to the floor. I've tried to delete the object just to see if it brings up any issues and they trigger a message (each) about some form relating to some particular quest. From there I followed the hierarchy for the quest and the only related markers it points to in each case have already been moved along with the object.As I write this a crazy thought :woot: just crossed my mind..to leave the object put and to move the rest of the cell :rolleyes: (except maybe for the north marker), bet you the "whatever" that's causing this trouble won't see that coming :devil:..talk about thinking outside the box..waaay on another continent Link to comment Share on other sites More sharing options...
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