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Question about Form Lists and conflicting mods


CJOLL4

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If two different mods add items to the same form list, will they conflict with each other? Specifically, this is what I'm wondering about: YUP adds That Gun to the Cowboy perk list, and this mod adds the Police Pistol from Dead Money to the Cowboy perk list. If both are in my load order, will That Gun and the Police Pistol both benefit from the Cowboy perk, or only the one from the mod that's loaded last? i.e. if two mods affect the same Form List, will one completely overwrite the other, or will they reconcile with each other?

 

Of course I'm hoping that they don't conflict, but if they do, I'll just make my own YUP-compatible fix since it's a simple one.

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"That Gun" is a "unique weapon", which means it has it's own unique Editor-ID from any other "Police Pistol". Each "Police Pistol" placed in the game world gets it's own Reference-ID (automatically). So they can co-exist in the formlist, which consists of editor objects and references.

 

According to the wiki "FormList" dialog requires:

  • Type: Type of object.
  • EditorID: The ID of the form.
  • NumericID: The numeric ID of the form.

Please see the 'GECK Form-ID, Base-ID, Ref-ID, and Editor-ID' section in the wiki "Getting started creating mods using GECK" article.

-Dubious-

Edited by dubiousintent
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