CJOLL4 Posted January 4, 2018 Share Posted January 4, 2018 If two different mods add items to the same form list, will they conflict with each other? Specifically, this is what I'm wondering about: YUP adds That Gun to the Cowboy perk list, and this mod adds the Police Pistol from Dead Money to the Cowboy perk list. If both are in my load order, will That Gun and the Police Pistol both benefit from the Cowboy perk, or only the one from the mod that's loaded last? i.e. if two mods affect the same Form List, will one completely overwrite the other, or will they reconcile with each other? Of course I'm hoping that they don't conflict, but if they do, I'll just make my own YUP-compatible fix since it's a simple one. Link to comment Share on other sites More sharing options...
dubiousintent Posted January 4, 2018 Share Posted January 4, 2018 (edited) "That Gun" is a "unique weapon", which means it has it's own unique Editor-ID from any other "Police Pistol". Each "Police Pistol" placed in the game world gets it's own Reference-ID (automatically). So they can co-exist in the formlist, which consists of editor objects and references. According to the wiki "FormList" dialog requires:Type: Type of object.EditorID: The ID of the form.NumericID: The numeric ID of the form.Please see the 'GECK Form-ID, Base-ID, Ref-ID, and Editor-ID' section in the wiki "Getting started creating mods using GECK" article.-Dubious- Edited January 4, 2018 by dubiousintent Link to comment Share on other sites More sharing options...
CJOLL4 Posted January 5, 2018 Author Share Posted January 5, 2018 (edited) EDIT: Nvm, I figured it out! Watched some FNVEdit tutorials, learned all about checking for and reconciling mod conflicts. Thanks so much for the response! Edited January 5, 2018 by CJOLL4 Link to comment Share on other sites More sharing options...
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