Choisai Posted March 27, 2012 Author Share Posted March 27, 2012 We need more manly beards in the game Like what kind of beards? 'Rent is too damn high' beards, viking beards, Chinese Manchu beards and moustaches or dumbledore and gandalf beards? Link to comment Share on other sites More sharing options...
StackEmHigh Posted March 27, 2012 Share Posted March 27, 2012 I would love to see a mod that did the following: - Uncapping of the maximum number of bodies allowed per cell - Kept bodies from disappearing forever - Made all areas accessible regardless of quest status - Invention of a burlap body bag for transportation of bodies from one cell into another, through "load doors" - Implementation of no respawn - Implementation of no essential NPCs, regardless of who they were I have been asking here for a LONG time, and have used similar mods but still with no success. I have the no essential NPC's, bodies forever, no respawn...but still, I take much time to acquire a huge stack and when I go through any load door, sleep, or fast travel half of the stack disappears...I started the Tutorials for the CK but I don't have as much time as I would like to delve into it. If anyone can read this, please help me as I would love to stack the cast of Skyrim into a skyscraper and take some amazing screenshots! It'll make Apocolypse Now look like a safe zone! Please feel free to PM me, I look forward to your advice, thoughts, and help. StackEm Link to comment Share on other sites More sharing options...
nskin039 Posted March 28, 2012 Share Posted March 28, 2012 Coffin beds see you sleep mod (can see your character sleeping in bed) flying bat form for vampires Link to comment Share on other sites More sharing options...
Rhorex Posted March 28, 2012 Share Posted March 28, 2012 Horse Satchel Bags.-The ability to purchase satchel bags for your horse to store equipment with. Smarter Horse Handling- AI tweeks to prevent my stupid bloody retard of a horse from charging off thinking hes the reincarnation of Conan the barbarian. Then dying......- AI tweeks to prevent humanoids from attacking my stupid horse. Back then, a horse was practically worth it's entire weight in gold, so why would bandits kill them when they are such an expensive resource!!?? Scale Mail-The Norse and the Romans greatly enjoyed scale armor. It's relativity cheap and easy to produce unlike Chain Mail, and among the vikings it was a common sight. I realize there is a set of this in Skyrim but it's nothing like actual scale armor. It's more recycled armor bit's thrown together in a cheap and feeble attempt to make something new.-Scale Mail is considered MEDIUM ARMOR so a convincing medium armor tree needs to be added. STEEL-Steel should be made with Iron and "COAL" It's in the game.... USE IT! Proper Norse Helmets.-The winged Kind-The cheap and common sort that you can find by googling Viking Helmets. OMFG!!! Mjoll the Lioness-Every time i look at her i should hear Sandahl Bergman saying "Do you want to live forever?" Orcs-They should wear Orcish armor and use Orcish weapons... kinda pointless in having it otherwise. Guards and Stormcloaks-They need actual armor and in greater diversity.-Diversity of weapons too. Eldergleam-For an ancient ageless tree it should be a lot bigger than the lilac trees in my back yard. I don't recall Yggdrasil being dwarfed by a California Palm. AGE Diversity Preteens and Teens-Aesthetic value-Squires to guard to retarded horse.-/-The ability to equip said squires with weapons and armor(not plate) to better guard that retarded damned horse and stay alive longer while doing just that. Goblins-Goblins Dungeons and the 1st grader puzzles.-Please inject Tomb Raider Series intelligence. Shield Problems.-Long ago i played this great game called Enclave. I love how a shield could actually block stuff in that game. Bring it back. That's all for now. Do you want to live forever? Link to comment Share on other sites More sharing options...
Choisai Posted March 28, 2012 Author Share Posted March 28, 2012 I would love to see a mod that did the following: - Uncapping of the maximum number of bodies allowed per cell - Kept bodies from disappearing forever - Made all areas accessible regardless of quest status - Invention of a burlap body bag for transportation of bodies from one cell into another, through "load doors" - Implementation of no respawn - Implementation of no essential NPCs, regardless of who they were StackEm This will make the entire game more realistic, but:maximum bodies allowed per cell isn't just to prevent you from a lot of trouble. If you spawn many npc's and attack one of them, then not everyone will respond, only a small number of the npc's. You can fight a maximum of about 15 men, more then that and Skyrim tends to get glitchy. Some just stop attacking and fighting. This was a problem in Oblivion, and it has been solved by adjusting the clothing into outfits, instead of torso, gloves, pants, but torso and pants are one now. That means that more people can be put into one cell. This limit exists for a reason. It's to prevent Skyrim from crashing.The same goes for the disappearing bodies. Bodies should desintegrate in the wild and picked up by people to give them a burial in cities and near roads, but preventing the bodies from disappearing will cause large amounts of lag. In the wild of Skyrim, your game runs more smooth then in cities. Why? cause the rent is too damn high? no, it's because there are less npc's. The restrictions in areas are there to prevent you from going further when your not allowed too. I know what you mean, believe me. Too many times I wanted to go into a dungeon and after two hallways it was like 'this hall is blocked by stones', or in wolfskull cave: 'the door is closed, piss off'. But it's there for a reason and it would require far larger amounts of scripts. For an example, you can solve a quest in 6 different ways. By actually being able to go into a final area, you miss the entire story but still somehow have to be paid for your actions. This means that the amount of possiblities is increased to way more, like 20, which is just a pain in the ass to program. For the same reason there are essential npc's. In order to prevent loopholes in the plot or many many more possiblities to solve a quest they have a main 'line', but within this line there are many variations. So though your ideas would make the game more realistic (which I absolutely love), it's too difficult to realise and would make Skyrim laggy and rather empty Link to comment Share on other sites More sharing options...
StackEmHigh Posted March 28, 2012 Share Posted March 28, 2012 I would love to see a mod that did the following: - Uncapping of the maximum number of bodies allowed per cell - Kept bodies from disappearing forever - Made all areas accessible regardless of quest status - Invention of a burlap body bag for transportation of bodies from one cell into another, through "load doors" - Implementation of no respawn - Implementation of no essential NPCs, regardless of who they were StackEm This will make the entire game more realistic, but:maximum bodies allowed per cell isn't just to prevent you from a lot of trouble. If you spawn many npc's and attack one of them, then not everyone will respond, only a small number of the npc's. You can fight a maximum of about 15 men, more then that and Skyrim tends to get glitchy. Some just stop attacking and fighting. This was a problem in Oblivion, and it has been solved by adjusting the clothing into outfits, instead of torso, gloves, pants, but torso and pants are one now. That means that more people can be put into one cell. This limit exists for a reason. It's to prevent Skyrim from crashing.The same goes for the disappearing bodies. Bodies should desintegrate in the wild and picked up by people to give them a burial in cities and near roads, but preventing the bodies from disappearing will cause large amounts of lag. In the wild of Skyrim, your game runs more smooth then in cities. Why? cause the rent is too damn high? no, it's because there are less npc's. The restrictions in areas are there to prevent you from going further when your not allowed too. I know what you mean, believe me. Too many times I wanted to go into a dungeon and after two hallways it was like 'this hall is blocked by stones', or in wolfskull cave: 'the door is closed, piss off'. But it's there for a reason and it would require far larger amounts of scripts. For an example, you can solve a quest in 6 different ways. By actually being able to go into a final area, you miss the entire story but still somehow have to be paid for your actions. This means that the amount of possiblities is increased to way more, like 20, which is just a pain in the ass to program. For the same reason there are essential npc's. In order to prevent loopholes in the plot or many many more possiblities to solve a quest they have a main 'line', but within this line there are many variations. So though your ideas would make the game more realistic (which I absolutely love), it's too difficult to realise and would make Skyrim laggy and rather emptyHi Choisai, Thank you for your time and reply, I found it interesting and helpful. However, I wish that with the use of the CK that these things could be changed. For instance, it would be very interesting to be able to eliminate all quests from Skyrim, allowing the essential characters to be non-essential. All areas (eg. Blackbriar Meadery outside of Whiterun) could be accessible at any time and all doors could be either picked or opened magically. I wish there was a way to do this, and with no re-spawn in effect once any "actor" is dead, they are dead. Never to decay or disappear. Furthermore, it would be great if they were transportable from cell to cell, and each cell would have a maximum number of bodies limit high enough so that even if you were to transport them all to one cell that they would not disappear. I think it would be worth losing some of the vastness of Skyrim in order to have more focus on something like this concept. Smaller in scope to allow for more memory to focus on this but don't mind me rambling on... Thanks again for your input, and if you can and are willing I would like some help with the CK regarding altering some of the mods I currently have. StackEm Link to comment Share on other sites More sharing options...
Kabanzai Posted March 28, 2012 Share Posted March 28, 2012 Water combat. Definitely water combat. One of my favorite things in oblivion was the fact that I could fight as an argonian in the water and other races would be forced to resurface or DROWN when fighting me. . . In skyrim, yeah the water's colder, but still.. Not being able to kill a slaughterfish because I can't swing a sword in the water or cast a spell in the water.. as an argonian? XD Link to comment Share on other sites More sharing options...
BlackCompany Posted March 29, 2012 Share Posted March 29, 2012 Combat animations. Because watching characters swing 2H weapons like baseball bats is a hopeless reminder of just how truly inept, out of touch and outdated Skyrim's anmations - and the people who created them - really are. With these combat animations we may as well go back to turn based. It would be an improvement over this crap. Also, dodging...cause...why the hell was it removed. Quick stepping, backward hop...it doesn't have to be a Witcher 2 Somersault...but for the love of Talos...something, please. Were I in charge of Bethesda I would keep the team who worked on the dungeons and the mini stories that went with them...and use them as the core of a new team to replace everyone else, who I would promptly fire. Link to comment Share on other sites More sharing options...
Mewness Posted March 29, 2012 Share Posted March 29, 2012 Cross-dressing! I'm actually (sort of) serious about this. I'd like a mod that enables men to wear dresses and women to wear pants. Well, mostly I just want men to be able to wear dresses. Default clothing is weirdly nebulous and changes its construction depending on the gender of the person wearing it. I have no idea whether changing this would be easy or hard. Who's with me?! ... Well, it never hurts to ask. Link to comment Share on other sites More sharing options...
Rain36 Posted February 20, 2013 Share Posted February 20, 2013 Combat animations. Because watching characters swing 2H weapons like baseball bats is a hopeless reminder of just how truly inept, out of touch and outdated Skyrim's anmations - and the people who created them - really are. With these combat animations we may as well go back to turn based. It would be an improvement over this crap. Also, dodging...cause...why the hell was it removed. Quick stepping, backward hop...it doesn't have to be a Witcher 2 Somersault...but for the love of Talos...something, please. Were I in charge of Bethesda I would keep the team who worked on the dungeons and the mini stories that went with them...and use them as the core of a new team to replace everyone else, who I would promptly fire. As we are already talking about move improvements, how about making it possible to move while casting a master level destruction spell?There are mods out there "fixing" their lack in damage, yet what I think most people hate about the spells are the animation at the beginning and the immobility, so couldn't someone fix this? =)Some of the damage upgrades combined with mobility would balance out the beginning animation, you wouldn't even have to remove them, just think of it:Charging up the firestorm, running into the bandits camp and blow them away? =DMaking them one handed and thus castable in a row would be cool as well, but bringing movement to them would make the world better! (for the caster that is ;) Link to comment Share on other sites More sharing options...
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