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Graphic Issues


OmegaGray479

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Does anyone have any ideas on how to fix this?

 

 

https://www.nexusmods.com/fallout4/images/100508

 

https://www.nexusmods.com/fallout4/images/100514

 

https://www.nexusmods.com/fallout4/images/100513

 

https://www.nexusmods.com/fallout4/images/100512

 

https://www.nexusmods.com/fallout4/images/100510

 

 

 

Having graphic issues, see screenshots.

NVIDIA GeForce GTX 650 Ti BOOST
Intel® Core i5-4570 CPU @ 3.20GHz
8GMRAM
x64bit OS
Windows10Pro

Below is my current FO4ini & Prefs and the changes that I've made in trying to correct this.

FO4ini
[General]
sLanguage=en
uGridsToLoad=6
uExterior Cell Buffer=650
uInterior Cell Buffer=60
iPreloadSizeLimit=104857600
bDisableAllGore=0
bForceUpdateDiffuseOnly=0
iTextureUpgradeDistance1=7500
iTextureUpgradeDistance0=5000
iTextureDegradeDistance1=7500
iTextureDegradeDistance0=5000
bPreemptivleyUnloadCells=1
bUseHardDiskCache=1
bBackgroundLoadLipFiles=1
bLoadBackgroundFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
iBackgroundLoadLoading=1
bBackgroundPathing=1
bBackgroundNavmeshUpdate=1
bCloneModelsInBackground=1
sIntroSequence=0
fChancesToPlayAlternateIntro=0
uMainMenuDelayBeforeAllowSkip=0
[screenSplatter]
bBloodSplatterEnabled=0
[Display]
iPresentInterval=0
bDeferredCommands=1
fShadowLODMaxStartFade=550.0
fSpecularLODMaxStartFade=10000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=512
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=0
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1
fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1
fSunUpdateThreshold:Display=0.5f
fSunShadowUpdateTime=1.0
[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40
[sSSSS]
fSSSSSPower = 4.0
[Audio]
bEnableAudio=1
[interface]
fDefaultWorldFOV=70
fDefault1stPersonFOV=80
fSafeZoneX=15.0
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0
[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=30
[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021
[Grass]
iMinGrassSize=20
bAllowCreateGrass=1
[imageSpace]
bDoRadialBlur=1
[Weather]
bPrecipitation=1
[Archive]
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[LOD]
fLODFadeOutMultObjects=12
fLODFadeOutMultItems=12
[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3
[Water]
bReflectLODObjects=0
bReflectLODLand=0
bReflectSky=0
bReflectLODTrees=0



FO4Prefs
[Display]
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
fDirShadowDistance=3000.0000
fShadowDistance=3000.0000
uiOrthoShadowFilter=2
uiShadowFilter=2
iShadowMapResolution=512
uPipboyTargetHeight=700
uPipboyTargetWidth=876
iVolumetricLightingQuality=2
bVolumetricLightingEnable=0
bSAOEnable=1
iDirShadowSplits=2
bVolumetricLightingForceCasters=0
iTiledLightingMinLights=40
bComputeShaderDeferredTiledLighting=1
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=1
bForceIgnoreSmoothness=0
fBlendSplitDirShadow=48.0000
bSinglePassDirShadow=1
bEnableWetnessMaterials=0
fTessFactorMaxDistanceScale=100.0000
sAntiAliasing=TAA
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=1.0000
fMeshLODLevel2FadeTreeDistance=2000.0000
fMeshLODLevel1FadeTreeDistance=2500.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fInteriorMeshLODLevel1FadeDist=2500.0000
fMeshLODLevel2FadeDist=8000.0000
fMeshLODLevel1FadeDist=12000.0000
iMaxAnisotropy=16
iPresentInterval=0
bTopMostWindow=0
bMaximizeWindow=0
bBorderless=1
bFull Screen=1
iSize H=768
iSize W=1360
bAllowShadowcasterNPCLights=0
iScreenShotIndex=0
fMaxFocusShadowMapDistance=450.0000
bPrecipitationOcclusion=1
iMaxSkinDecalsPerFrame=20
iMaxDecalsPerFrame=80
sD3DDevice="NVIDIA GeForce GTX 650 Ti BOOST"
iTexMipMapSkip=1
bEnableRainOcclusion=1
iAdapter=0
[imagespace]
bDoDepthOfField=1
bScreenSpaceBokeh=1
bMBEnable=1
bLensFlare=1
[Pipboy]
fPipboyEffectColorB=0.0900
fPipboyEffectColorG=1.0000
fPipboyEffectColorR=0.0800
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000
fModMenuEffectHighlightColorB=0.0824
fModMenuEffectHighlightColorG=1.0000
fModMenuEffectHighlightColorR=0.0706
fModMenuEffectColorB=0.4200
fModMenuEffectColorG=0.9900
fModMenuEffectColorR=0.4900
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[LightingShader]
bScreenSpaceSubsurfaceScattering=1
bScreenSpaceReflections=1
[General]
bGamepadEnable=1
bPipboyCompanionEnabled=0
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
uGridsToLoad=5
[interface]
bDialogueSubtitles=1
bGeneralSubtitles=0
iHUDColorB=21
iHUDColorG=255
iHUDColorR=18
bDialogueCameraEnable=1
bShowCompass=1
uHUDActiveEffectWidget=2
[Controls]
fMouseHeadingSensitivity=0.0300
fGamepadHeadingSensitivity=0.6667
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=0
[GamePlay]
iDifficulty=2
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
[Particles]
iMaxDesired=500
[saveGame]
fAutosaveEveryXMins=10.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=301992001
fVal5=1.0000
uID5=301992003
fVal4=0.5672
uID4=138006
fVal3=0.3691
uID3=1007612
fVal2=0.5900
uID2=94881
fVal1=0.0000
uID1=466532
fVal0=1.0000
uID0=554685
[Water]
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[TerrainManager]
fTreeLoadDistance=25000.0000
fBlockMaximumDistance=30000.0000
fBlockLevel2Distance=25000.0000
fBlockLevel1Distance=25000.0000
fBlockLevel0Distance=22000.0000
fSplitDistanceMult=1.0000
bShowLODInEditor=0
[Grass]
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=8000.0000
fGrassMinStartFadeDistance=400.0000
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultActors=15.0000
fLODFadeOutMultItems=10.0000
fLODFadeOutMultObjects=30.0000
fLODFadeOutMultSkyCell=1.0000
[NVHBAO]
bEnable=0
fBackgroundAOViewDepth=750.0000
bBackgroundAOEnable=1
fDepthThresholdSharpness=100.0000
fDepthThresholdMaxViewDepth=500.0000
bDepthThresholdEnable=0
iDepthClampModeEnum=0
fCoarseAO=1.0000
fDetailAO=0.6500
fBlurSharpnessProfileBackgroundViewDepth=1.0000
fBlurSharpnessProfileForegroundViewDepth=0.0000
fBlurSharpnessProfileForegroundSharpnessScale=4.0000
bBlurSharpnessProfileEnable=0
fBlurSharpness=16.0000
iBlurRadiusEnum=1
bBlurEnable=1
fPowerExponent=2.5000
fBias=0.1000
fRadius=0.6500
[NVFlex]
bNVFlexEnable=0
iQuality=0
iMaxNeighbors2=64
iMaxNeighbors1=48
iMaxNeighbors0=32
iMaxParticles2=32768
iMaxParticles1=16000
iMaxParticles0=6000
fKillRadius2=4000.0000
fKillRadius1=3000.0000
fKillRadius0=2000.0000
bNVFlexInstanceDebris=1
bNVFlexDrawDebris=1
[blurShaderHDR]
bDoHighDynamicRange=0
[blurShader]
bUseBlurShader=0
[Launcher]
uLastAspectRatio=1
[bethesda.net]
uPersistentUuidData3=4083479435
uPersistentUuidData2=2643745696
uPersistentUuidData1=1906788737
uPersistentUuidData0=1704064385

ENBLocal
[MEMORY]
ForceVideoMemorySize=true
VideoMemorySizeMb=5000
[LIMITER]
EnableFPSLimit=true
FPSLimit=60.0

Have Tried
____________
iTextureDegradeDistance0=1600
iTextureDegradeDistance1=3000
iTextureUpgradeDistance0=1200
iTextureUpgradeDistance1=2400

iTextureUpgradeDistance1=7500
iTextureUpgradeDistance0=5000
iTextureDegradeDistance1=7500
iTextureDegradeDistance0=5000

uGridsToLoad=4-10
iPreloadSizeLimit=550000000 - I took this down to 300000000 and up to 800000000
iPresentInterval=0 - Tried 0 & 1

I've messed with shadows and grass and this and that and I just can't get it

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Your GPU is a bit underpowered; although the issue you're experiencing is textures not loading into memory correctly, or more specifically, textures not correctly transferring from mipmaps to full resolution. Your GPU could be contributing to this, as with 1gb or 2gb of vram (depending on your particular model) there really isn't a lot of wiggle room, but it's clear your GPU is struggling. Not sure what resolution you're playing the game at (post edit: I saw it in your prefs /ini), but I'd highly advise that, with the gpu that you're using, to make sure that you set all graphical settings as low as possible.

 

A quick look through you Fallout4.ini, why is your UGridsToLoad set to 6?

The default setting is 5, so you should definitely revert that (unless it's a typo error)

In [archive] I notice you seem to be missing the line bInvalidateOlderFiles=1

it should be placed above sResourceDataDirsFinal=

Also, you appear to be missing the line SGeometryPackageList=Fallout4 - Geometry.csg

which should appear immediately underneath sResourceDataDirsFinal=

 

Not sure if this will help, and without your mod load order/list, it's impossible to say if the mods you're using are contributing to this problem.

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Your GPU is a bit underpowered; although the issue you're experiencing is textures not loading into memory correctly, or more specifically, textures not correctly transferring from mipmaps to full resolution. Your GPU could be contributing to this, as with 1gb or 2gb of vram (depending on your particular model) there really isn't a lot of wiggle room, but it's clear your GPU is struggling. Not sure what resolution you're playing the game at (post edit: I saw it in your prefs /ini), but I'd highly advise that, with the gpu that you're using, to make sure that you set all graphical settings as low as possible.

 

A quick look through you Fallout4.ini, why is your UGridsToLoad set to 6?

The default setting is 5, so you should definitely revert that (unless it's a typo error)

In [archive] I notice you seem to be missing the line bInvalidateOlderFiles=1

it should be placed above sResourceDataDirsFinal=

Also, you appear to be missing the line SGeometryPackageList=Fallout4 - Geometry.csg

which should appear immediately underneath sResourceDataDirsFinal=

 

Not sure if this will help, and without your mod load order/list, it's impossible to say if the mods you're using are contributing to this problem.

Yeah, after the first GPU comment I went on a google rampage and see that mine is indeed outdated.

The UGridsToLoad probably got to 6 from me scrambling, making changes left and right in an attempt to fix this lol.

When this started I had a level head about it, but as time on I started to test random settings as nothing I tried worked.

 

Those missing lines however helped a lot. I have some sort of field of depth effect now that I've never even seen.

All textures are loading fine now but the grass/vines. They're still flat and pixelated.

 

I'm going to try reinstalling ReGrowth, maybe that will do something.

 

Thank you, really. I could not go one more weekend with my wife expressing how much the cares about the graphics are messed up and about how my fault lol.

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