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Using more than 10 mods that add an entry to ingame mods menu section


Lingam

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I currently use 14 mods that adds an xml to customize settings from the ingame mod menu. The problem is that the ingame menus can only support 10 items per subsection (9 if you want to retain the Back button). I did find this to me somewhat cryptic post about this issue on the CDPR forums:

 

"Not sure if the following is the issue, but there is a LIMIT on how many custom mod menu's you can have! To get past the limit, you must create SUB-groups within Mods section. You do that by going into XML for whichever menu's you want moved and change lines like "Mods.Atmospheric Nights" into "Mods.Mods1.Atmospheric Nights" , which is going to make a Mods1/Mods+ SUB-category appear within Mods category, where the menu is going to reduce. You can name groups however you like. For example, I have an IMRSV sub-group for all Immersive mods."

 

This works when I change this to this and creates subgroups within the mods menu section however any such subsections created have invisible names as shown in this image (not my picture but showing identical scenario). It doesn't break the overall functionality but it's a bit ugly and obviously less helpful than having the submenus visibly named. I was just wondering if anyone have any idea why this is and if there's an easy fix?

Edited by Lingam
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