Transbot9 Posted March 25, 2012 Share Posted March 25, 2012 So I'm working with the Beyond Skyrim crew, who have a bunch of custom assets from TESIV that need to have their geometry 'ported to the TESV version of NIF. Alrighty, I know how to do the bloody thing by "hand" with 3DS Max - Import Oblivion NIF, Export Skyrim NIF, fix broken Skyrim NIF in NIFSkope. With that many files that need to be 'ported, this is going to be rather time consuming. So I figure there has to be a way to automate the 3DS Max side of things. A little bit of research later, and I'm reminded why I usually stick to drawing pretty pictures instead of doing cool things with code. Then I remember that there is a whole community of people who could at least point me in the right direction, or may know of someone else who already made a script. So here's what I either need to find a script, alter a script, or make a script to do: Select Folder ImportSelect Folder ExportGrab the first file in the folder and excute the following commands: File: New Scene, Clear All; Import "oblivion.nif," export "skyrim.nif;"Do the above while keeping the same nameRinse and repeat until all files in the folder are converted Cuts out a good chunk of the labor for a lot of these big mods with lots of stuff (especially static stuff), since now they just have to fix things in NIFSkope before importing them into the CS. Any and all help, suggestions, or advice would be appreciated. Link to comment Share on other sites More sharing options...
Recommended Posts