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Followers/Party Mod


KillerHappyFace

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I'd like to request a mod that improves upon the current companion system.

 

I dislike how companions are handled in Skyrim. I feel like its way too limiting, way too clunky, and generally a step back from New Vegas. What follows is an outline of changes that I think would improve the current system while remaining immersive and lore-friendly. I cannot make this myself, hence the request.

 

If any of you experienced modders out there wish to pick this idea up, have at it! Since it would be your mod you're entitled to implement this any way you want. This thread is intended to be an idea thread, and not a concrete outline.

 

Here is how I would try to improve the companion system, if I had unlimited time and all the experience:

 


  •  
  • Adds something similar to the FO:NV companion wheel for easier orders.
     
  • A (not too easy) way to set all followers essential if you want.
     
  • Allow up to four companions. Pick two to follow you into dungeons, other two guard the entrance.
    -Companions on guard duty automatically join back up when the player is close enough.
     
  • Each companion sandboxes when in town. Automatically join back up when you leave.
    -Even if they just teleport to the tavern and hang around.
     
  • Up to two pack horse followers that carry the entire party's unified inventory.
    -Don't count toward party cap, always stays outside dungeon.
    -Horses greatly increase weight capacity. Party members add a relatively low capacity.
    -Unified inventory available at all times in town.
     
  • Player has a separate (lower than current) carry cap for equipment on-person.
    -All dungeon loot applies to cap until you rejoin the group that stays outside. Then everything is dumped to the party inventory.
    -All items that are equipped or favorited stay on your person.
    -Maybe open trade with party inventory when entering each dungeon, so you can choose consumables/extra items to take with?

 

 

 

 

Post some ideas of your own if you wish, and I'll add them to the list if I like it.

Edited by KillerHappyFace
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I'd like this, and to see companions with "jobs" and abilities. For example: A priest that could heal over long distance and had a fast magicka regen rate, but absolutely no offense skills and low health, but they're essential and rise from the ground faster. Things like that would really push this to the next level.

 

That, and the ability to call companions to meet up with you. Instead of going to fetch them, you could communicate (either with a spell or carrier bird) and have them meet you somewhere. It would also be nice if they could be sent out to quest on their own, but I don't want to dream too hard.

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