JetpackAngel Posted January 6, 2018 Share Posted January 6, 2018 After playing Fallout 4 for a long while, a friend of mine getting Skyrim Remastered made me want to play it again myself. (Ah, such a nice stroll across the plains of Whiterun without worring about freezing to death or being eaten by lions.) But since FO4 spoiled me with having gameplay and house-building in the same .exe, I decided to go back and touch up some of my old mods as well as the personal patches I've made to other people's mods, mostly just adding General Stores activators everywhere. It's taken me a bit to get back into the groove because man, I'm rusty, and still a bit in FO4 mode. (No, I do not need to make a recipe to turn old Nordic burial urns into Ceramic.) One of those patches, I needed to add a bunch of stuff to a FormID list, and since that takes forever in xEdit, I loaded it in the CK just long enough to drag-and-drop it. Lo and behold, however, when I reloaded the patch in xEdit to make it play nice with the Merged Patch, somehow it had dropped that master and left me with a bunch of < Error: Could not be resolved. > Not all the masters, though, just the ones involving the content I messed with, because of course it did. I knew just straight-up adding the master back wouldn't fix it but I felt the need to try. This isn't the first time it's done this, and the CK isn't always involved: I have a patch that changes a bunch of the names of enchantments in various mods to make them organized (Attribute: HMS: Gauldur), but there are some mods that no matter how many times I add them as a master to a patch, it won't keep them, and closing and reloading the patch is all it takes to rip the master off. It doesn't do this with all the mods, just some of them, and I have no idea why. So, is there a script command to force it to aim all those unresolved references back at the master so I don't have to do it manually? And did I forget to do something incredibly basic, which one of you can tell me so it doesn't happen again? Link to comment Share on other sites More sharing options...
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