Tobias44142 Posted January 6, 2018 Share Posted January 6, 2018 I pretty much give up on trying to figure it out myself but I'm trying to enable an object (a trap door) to appear when FreeformriftenThane quest Stage is at 20 Scriptname TGtoHoneysidescript extends ObjectReference ObjectReference Property TGtoHoneysidetrapdoor01 Auto Quest Property Freeformriftenthane Auto If (Freeformriftenthane.getStageDone(20)) TGtohoneysidetrapdoor01.Enable() endif I've read that I need an "event" but I can't figure out wich event would apply to me and what difference it would make. All I want to do is for this door to appear when you purchase honeyside in the Rift. Link to comment Share on other sites More sharing options...
Tobias44142 Posted January 6, 2018 Author Share Posted January 6, 2018 I guess the first question should be "where do I insert this script? on the end fragment of the house purchase quest? On the object itself? Link to comment Share on other sites More sharing options...
Tobias44142 Posted January 6, 2018 Author Share Posted January 6, 2018 Ok I guess inserting it in the end of the House purchase script with an object reference worked ok. At least for now. So on the existing End Script under dialogue views for buying the Honeyside I added: ObjectReference Property TGtoHoneysidetrapdoor01 Autoand under the "Get owning" portion I added tgtohoneysidetrapdoor01.enable() Link to comment Share on other sites More sharing options...
Evangela Posted January 7, 2018 Share Posted January 7, 2018 I guess the first question should be "where do I insert this script? on the end fragment of the house purchase quest? On the object itself?At the end of the fragment. Make sure the objectreference pointing at the door is declared as a property on the fragment(use the property window, do not type it in the fragment.). Link to comment Share on other sites More sharing options...
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