Jump to content

What's wrong with this model?


twofacedscarecrow

Recommended Posts

I can't see any of your links' text, and clicking on them doesn't show me anything either (brings me to a generic Yandex Disk page).

 

I've only ever had luck with headgear when exporting it as a rig, but this is not the method the game uses in most cases, so if you update your links and no-one else can explain to you how to do it 'properly', I can explain the rig method if you need me to.

Link to comment
Share on other sites

I'm new, so I don't now how it works. I repost the links. I think that the 3DS model is ok, but the error is in NifScope. I used NifScope only for custom textures, never for meshes. If you can explain me the process I'll thanks you a lot. I'm following a video on YouTube for all the steps. Can you also explain to me how it works for copyright? I don't see so many mods from other games. If it's illegal, I'll use the mod only for myself.

 

Textures:

https://yadi.sk/d/iIoZkFid3RESE2

https://yadi.sk/d/8eqoI5M13RESEC

 

NIF after 3DS Max:

https://yadi.sk/d/bPJOPnl53RESs2

 

NIF edited in Nifscope:

https://yadi.sk/d/AGBaG4a73RESEJ

Link to comment
Share on other sites

I see now, the links are to files, and the giant blank image preview had me thinking it was a screenshot. If you're going so far as to upload the .nif, you may as well upload the Max file, though I use Blender and I think everyone else here does as well.

 

Copyright laws would prevent you from uploading on the Nexus legally unless the copyright holder has given permission either publicly or to a specific user for the community (or yourself). It actually tends to work out if you write to the company and ask. They typically don't mind. But if you upload without asking, then you're technically breaking the law.

 

I'll wait till other people have had a chance to look at this, as I've never done headgear the right way (unless this is a full-head gas mask or someting, in which case, my method would be the correct one). Don't have the time just now anyway.

Link to comment
Share on other sites

Here's also the .max file:

https://yadi.sk/d/Jn98Z_783REYyq

 

I'm thinking to make a single armor with all the meshes, without the gloves. I found the 3DS Max plug-in on Facepunch, as the Metro models are hard to find. Is there also a good Blender tutorial? I have it, but I never used it.

 

The real mess is that I don't have understood Nifscope, I'm thinking to start with only one mesh (the mask, for example) and, after I understood the how to, I'll try the entire helmet.

Link to comment
Share on other sites

I have no idea how to do anything in Max. I used Maya for years and when I finally had to switch to Blender, I couldn't believe how much better it was in every way. Maya still in 2015 didn't have features that Blender had in 2010. If you do want to use Blender, I can help you a lot, but if you want to use Max, I can't.

 

Use this version of Blender to make it work for this game and not to have to install a bunch of stuff:

https://www.nexusmods.com/oblivion/mods/42755

 

Or use this one for a more complete package that is more work to install:

https://www.nexusmods.com/oblivion/mods/12248

 

I personally use the first one.

 

This is the best Blender tutorial I know of for this game:

http://wiki.nexusmods.com/index.php/Rigging_skinning_and_dismemberment

 

If you make a full helmet, you are supposed to rig it, which is what I know how to do. If you make a mask, you're supposed to make .egm files and do a bunch of other stuff that's never worked for me (to change the shape of the headgear according to the model wearing it), so whilst I'm sure it can be done, I can't help you.

 

If you make the full helmet, the idea is to include the neck and make it connect exactly with the body (but don't include the body in your exported model). If you want any part of the full helmet model to be skin (like the neck if it's not armoured), you just assign a material (and probably a vertex group but I forget) that will cause it to change depending on the race of the wearer.

 

The majority of this work is hardcoded based on naming conventions and you just need to know what they are and set them correctly once you've done your model.

 

Edit: Also, your links really do point to nothing now, or I could look at your .nif.

Edited by EPDGaffney
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...