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Enemy of my Enemy - Kellogg Story Continuation


RacsoC

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I have little to no modding experience or the drive to do so, however I like proposing concepts and stories so if anyone decides to mod this I would be extremely pleased :laugh:

 

The idea is a storyline revolving around the artistic dead-end proposed after the memory-den sequence.

(Possible Spoilers if you somehow haven't reached this early point in the game)

After you exit the memory lounger after the Kellogg memory sequence, you exit into the lobby to find Valentine who when approached will speak in Kellogg's voice and when questioned about it Valentine will have no memory of the incident.

 

The concept is that after this event Valentine will start exhibiting behavioural traits of Kellogg - he will start using a .44 Magnum will the Bull Barrel. After killing a certain number of enemies he will begin using Kelloggs combat dialog until the Sole Survivor approaches them.

When confronted Valentine will admit not noticing these traits and request the Sole Survivor's help in figuring out what's going on, Nick will suggest returning to Fort Hagen or Kellogg's house in Diamond City to see if Kellogg left anything behind that may help them figure out what's going on.

Upon arriving at either location Valentine will be knocked down as if "downed" and when he gets up will be fully controlled by Kellogg. From this point the story splits - you can

  • Try and resolve the differences between Nick and Kellogg allowing them to co-exist (Gives Nick better Damage Resistance, higher HP and a greater DPS)
  • Install Kellogg in a Gen-3 Synth at his Base of Operations near University point (possibly gain him as a companion)
  • Purging Kellogg from Valentine (gain perk Avenger)
  • Kill Valentine (getting rid of both Nick and Kellogg)

 

Resolving the differences between Valentine and Kellogg involves using the correct dialog choices and a speech check which makes Kellogg to open up about his past.

  • convincing Kellogg to open up about his past reveals that the Unnamed Assailants who killed his family were the previous Institute Primary Operatives who killed his family for interfering in their theft of Shi technology for use by the institute.
  • This will lead to a quest where you hunt down the last of the hired guns hired by the institute to kill his family.
  • The merc is now an old man living off his retirement funds from the institute
  • You can kill him, let Kellogg kill him or leave him be (speech check) after which he will die of a heart attack.
  • After which you will bury the teddy bear of his daughter on Spectacle Island.
  • After which he will vanish except for occasionally speaking during combat dialog.
  • Nick will gain better Damage Resistance, higher HP and a greater DPS

Installing Kellogg in a Gen-3 Synth leads to a dungeon crawl through a robot and synth infested bunker belonging to Kellogg which leads to you transferring Kellogg into a Gen-3 Synth body. (New yet similar character voice opening up dialog)

  • When you reach the end of the dungeon Nick-Kellogg goes into a memory lounger with wires connected to a chair with a Gen-3 synth in it
  • After transferring Kellogg into the Gen-3 synth he will open dialog
  • using easier dialog choices a speech checks you can convince Kellogg to open up about his past etc.
  • avenge his family (see above)
  • bury teddy bear (see above)
  • He will open up as a brand new companion

When Installing Kellogg into a Gen-3 Synth you will gain the option of purging him instead of Installing him.

  • You will get the gratitude of the Gen-3 Synth who was still alive, and being kept there against his will.
  • The synth will give you some caps and leave
  • You will gain the Avenger perk which allows you to deal 20% more damage with non-automatic pistols

 

Killing Nick is clearly the bad option as it kills a companion and closes the door on any quests that he may offer.

  • You gain nothing except bad times my dude

 

So that's pretty much it, tell me what you think about it.

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  • 11 months later...

That would actually be dope!

 

The problem is - you'd need to revoice both Nick and Kellogg completely if you couldn't get all needed voice lines from snippets.

Edited by JohnnyTest91
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That would actually be dope!

 

The problem is - you'd need to revoice both Nick and Kellogg completely if you couldn't get all needed voice lines from snippets.

In terms of story voicing would likely be less important but for the transfer to the Gen-3 you could likely use a similar but different voice (explained by using a different body) and the same would go for speaking through Nick maybe.

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The only problem with all this is that Kellogg is like a hundred years old - the guy who killed his family CAN'T still be around (Kellogg was was granted artificial longevity by the Institute).

 

What you can find is his kids (also old at this point), and maybe his grandkids, at which point Kellogg might decide to "do unto him as he would do to others" and kill the guy's descendants (family). That would give you a new choice, to either aid Kellogg or kill him and save the innocents that had nothing to do with what grandpappy did (call that quest "the sin of the father").

 

Personally I don't like any option wherein you work with Kellogg - he's not supposed to be 'likeable'. He is a cold-blooded murderer. Perhaps if he manages to takeover Nick, or get transferred to a new synth body (I'm thinking 'hot chick' just to make it more interesting... which also leave it open for a new voice; I hear Glory has a basement full of old friends-turned-vegetable), he could strike out on his own looking for the murderer (because now having Nick's instincts he realizes he could have followed a trail of clues back then, but he didn't have that skill at the time). Then you have to catch him before he kills more innocents - that sounds more like where I see an furthering of the Kellogg story going.

 

You go back to the Detective agency to find Ellie knocked out (or even killed, if you REALLY want to hate Kellogg), and realize Kellogg has taken over. You find yourself following the same set of clues that Kellogg did to find him before he gets to where he is going (the first clue should be right there in the detective agency). Then you realize he was heading for Doctor Amari's to get a new body, where you can find another clue (and perhaps more dead people). Where most FO4 quests have virtually no time limit, you'd have to stick with this quest path in order to catch him before he makes things any worse (constantly finding more dead bodies along the way, as you get closer - same as you did when you tracked him the first time).

 

Aside: The 'body' Kellogg could get could be an Ex-Courser. i already have a theory that the female Coursers were decomissioned because they were more likely to develop compassion than their male counterparts (considered 'a defect'). Glory was one-such (she said she 'mostly did field work', spending very little time at the institute itself, if you question her when you first meet her), and some of her 'friends' from back then didn't take well to the mind-wipes (and maybe not all Doctor Amari's fault - the institute could have been erasing them for quite some time). Thus, not only does Kellogg become female, making it harder to find him, but he also becomes a courser - the only thing IG he admits to being afraid of. (so now he is 'super Kellogg' for some end-game fun).

 

Oh... and make his mortal enemy General Mills... just because I love a good pun (well, a sort-of pun... its more of a play-on-words because they are the two top, competing breakfast cereal companies). Someone should say "The place is full of flakes... STAY FROSTY". :tongue:

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The only problem with all this is that Kellogg is like a hundred years old - the guy who killed his family CAN'T still be around (Kellogg was was granted artificial longevity by the Institute).

 

What you can find is his kids (also old at this point), and maybe his grandkids, at which point Kellogg might decide to "do unto him as he would do to others" and kill the guy's descendants (family). That would give you a new choice, to either aid Kellogg or kill him and save the innocents that had nothing to do with what grandpappy did (call that quest "the sin of the father").

 

...

 

Personally I don't like any option wherein you work with Kellogg - he's not supposed to be 'likeable'.

1. I actually kinda thought of this, but Kellogg is only 108 years old. His family was killed while he was a full adult (judging by the memory sequence he looks about mid twenties to early fourties) assuming that he is older in that sequence, it's entirely possible that the last of the murderers could've been a younger fella who is now decrepit with age and surrounded by family potentially.

2. The idea would be to actually add an element of choice and consequence (and even a little bit of roleplay) in a game that was supposed to have choice, consequence and roleplay, so you may personally still hate Kellogg and kill him the first chance available or if you're sympathetic to him, you could save him. The idea is to liberate the player and allow them to make their own decisions.

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I was SO MAAAADDDD about this loose thread. I took Nicky with me everywhere ( 'cause I love the old toaster ) and I kept waiting for SOMETHING else to happen.

 

But no.

 

I remember reading a similar proposal on a tumblr post long ago. It made me smile a bit to see this here.

 

This would definitely be a big undertaking - but I know it would be well received.

I would even take this kind of mod without audio voice files for the conversations. There's so much potential in the set-up for story telling.

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